Language

LG's Command Items - Easy Custom Items

LG's Command Items - Easy Custom Items

Modrinth

This datapack adds a way to add commands directly as a component to items! Great way to add custom items with some additional features like cooldowns!

1.7k downloads 8 followers updated 2mo ago
latest v1.0.3+mod Modrinth
Datapack Fabric Forge Neoforge Quilt 1.21.6 – 26.1.2 EquipmentGame-mechanicsUtility

🔀 LG's Command Items datapack

This datapack adds a way to add commands directly to items when triggering a specific event, events stacks meaning you can have a command for Right-Click as well as a command when attacking a mob or getting attacked!

Usage Tutorial

Use /function a:open_menu command, then click Add Commands button, select your input and slot, then confirm with the red "Confirm" button, it will add the command to your selected input + slot combination

Current Triggers & Slots

Triggers

  • Tick (20 times per second)
  • Use Item (on right-click, requires the item to be consumable, the Item Modifier makes it easy to turn an item into consumable, check commands)
  • Using Item (Triggers whenever you're using the item)
  • Player Hurt Entity (whenever player attacks an entity)
  • Player Killed Entity (whenever player kills an entity)
  • Entity Hurt Player (whenever the player gets damaged)
  • Inventory Changed (whenever players' inventory changes)

Slots

  • Mainhand
  • Offhand
  • Head
  • Chest
  • Legs
  • Feet

Limitations

You can only put one command into each trigger + slot combo, to use several commands, it is recommended to use functions

For any ticking trigger, I recommend not using cooldowns simply for optimization purposes, it won't fry your ticks if you don't do so, but with several players using those, it may very likely affect your performance negatively

Other Additions

  • Cooldowns - You can easily add cooldowns to your commands, they generate no scoreboards and are bound directly to items
  • Swap Hand Items - Simply swaps your mainhand and offhand items
  • Show Cooldown - When on cooldown, displays the cooldown on the chat, not recommended to use on ticking triggers so not to flood your chat
  • Consume On Trigger - Once triggered, consumes 1 of the used items

⚠️ Important commands!

/function a:open_menu

/function a:copy_item

/function ci:reset_cds

🔴 YouTube Showcase

Versions

Release
1.0.3+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 2mo ago
Fixed cooldowns not working if the cooldown is increased by the run command
462
Release
1.0.3+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 2mo ago
Fixed cooldowns not working if the cooldown is increased by the run command
34
Release
1.0.3+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 6mo ago
Fixed cooldowns not working if the cooldown is increased by the run command
368
Release
1.0.3+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 7mo ago
Fixed cooldowns not working if the cooldown is increased by the run command
133
Release
1.0.3
datapack · 1.21.6, 1.21.7, 1.21.8 · 7mo ago
Fixed cooldowns not working if the cooldown is increased by the run command
394
Release
1.0.2+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 7mo ago
Fixed swapping hands with tick input
21
Release
1.0.2
datapack · 1.21.6, 1.21.7, 1.21.8 · 7mo ago
Fixed swapping hands with tick input
19
Release
1.0.1+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 8mo ago
Added a server message when pack is installed with an open world (which doesn't let function a:open_menu to be available)
67
Release
1.0.1
datapack · 1.21.6, 1.21.7, 1.21.8 · 8mo ago
Added a server message when pack is installed with an open world (which doesn't let function a:open_menu to be available)
65
Release
1.0+mod
fabric, forge, neoforge · 1.21.6, 1.21.7, 1.21.8 · 8mo ago
39
Release
1.0
datapack · 1.21.6, 1.21.7, 1.21.8 · 8mo ago
51

Comments 0

No comments yet. Be the first to share your thoughts.