Sprache

Living NPC

Living NPC

Modrinth

Own customizable armies for multiplayer that you can setup easily before playing; summon living NPC like guards to fight monsters or enemy to fight. Features different kind of NPC with different purpose

3.2k Downloads 13 Follower aktualisiert 5mo ago
neueste v1.0.4+mod Modrinth
Datapack Fabric Forge Neoforge Quilt 1.21.10 – 26.2 Game-mechanicsMobsUtility

This datapack adds various NPC, useful for mapmaking, and allows the possibility to create custom armies for mutliplayer. NPC react to their environment

The datapack doesn't change anything to the survival gameplay, but is useful for mapmaking and to be referenced in other datapacks.

CUSTOM ARMIES

Before playing

If you use the army feature, teleporting is deprecated

To set armies owners:
Open the datapack, go to data/npc_army/function/

In team1.mcfunction, set the name of the owner of the first army, then, in-game, run /team join team1 <username of the owner of team1>

In team2.mcfunction, set the name of the owner of the second army, then, in-game, run /team join team2 <username of the owner of team2>

To set armies banners that soldiers will wear:
Open the datapack, go to data/npc_army/function/

 In banner_team_1.mcfunction, open the link and generate a banner, then copy the nbt accordingly

 In banner_team_2.mcfunction, open the link and generate a banner, then copy the nbt accordingly

In-game once the armies are setup

To summon guard from each armies, run for each knight of team 1 /function living_npc:player_guard/team1/guard1_[to 9]_, and for each knight of team 2 /function living_npc:player_guard/team2/guard10_[to 18]_

Other npc

Allies (summoning commands)

  • /function living_npc:village_guard/village_guard1[to 4]

You can summon up to 4 village guard per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:mario/mario
  • /function living_npc:mario/toad

Enemies (summoning commands)

  • /function living_npc:darknut/darknut1 (to 10)

You can summon up to 10 darknuts per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:darklink/darklink

  • /function living_npc:yiga/yiga

  • /tag add yiga_wanted -> A yiga will spawn each 15 minutes at the player position

Versionen

Release
1.0.4+mod
fabric, forge, neoforge · 1.21.10, 1.21.11, 26.1 · 5mo ago
- Changed the banner of team 2 to be different from team 1 by default without needing to edit the datapack manually
2.1k
Release
1.0.4
datapack · 1.21.10, 1.21.11, 26.1 · 5mo ago
- Changed the banner of team 2 to be different from team 1 by default without needing to edit the datapack manually
294
Release
1.0.3+mod
fabric, forge, neoforge · 1.21.10, 1.21.11 · 5mo ago
- bugfix
177
Release
1.0.3
datapack · 1.21.10, 1.21.11 · 5mo ago
- bugfix
43
Release
1.0.2+mod
fabric, forge, neoforge · 1.21.10, 1.21.11 · 5mo ago
- Fixed Yiga spawn
18
Release
1.0.2
datapack · 1.21.10, 1.21.11 · 5mo ago
- Fixed Yiga spawn
10
Release
1.0.1+mod
fabric, forge, neoforge · 1.21.10, 1.21.11 · 6mo ago
- Partially fixed an issue with army when teleporting
190
Release
1.0.1
datapack · 1.21.10, 1.21.11 · 6mo ago
- Partially fixed an issue with army when teleporting
22
Release
1.0+mod
fabric, forge, neoforge · 1.21.10, 1.21.11 · 6mo ago
- Added army - Army can be configured in the datapack files - You can configure the owner of an army by writting his name - You can customize a…
19
Release
1.0
datapack · 1.21.10, 1.21.11 · 6mo ago
- Added army - Army can be configured in the datapack files - You can configure the owner of an army by writting his name - You can customize a…
16
Beta
0.3+mod
fabric, forge, neoforge · 1.21.10, 1.21.11 · 6mo ago
- Added more "army" npc in function living_npc:player_guard/ directory
33
Beta
0.3
datapack · 1.21.10, 1.21.11 · 6mo ago
- Added more "army" npc in function living_npc:player_guard/ directory
13

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