Language

Lodestone

Lodestone

Modrinth

An automatic content loader for Fabric mods.

12.4k downloads 8 followers updated 10mo ago
latest v1.8.0 Modrinth
Fabric 1.18 – 1.21.8 LibraryUtility

An automatic content loader for Fabric mods.

Usage

In order to use Lodestone directly,
please ensure that you add it as a dependency for your mod.
This mod does not add any content by itself.

Lodestone provides basic interfaces and APIs for
easily registering modded content during initialization.
The most important type provided is the Loaded interface,
which the mod is built around.
For a basic example, see the Cheese mod.

To create an automatically registered type,
simply implement the target environment's associated interface.

/** An item that is loaded at runtime. */
public class LoadedItem extends Item implements CommonLoaded {

    // Required for all instances of `Loaded`. Allows Lodestone to group registered values by mod identifier.
    @Override
    public Identifier getLoaderId() {
        return Identifier.of(YourMod.MOD_ID, "your_item");
    }

    // A function that registers the value at runtime.
    @Override
    public void loadCommon() {
        Registry.register(Registries.ITEM, this.getLoaderId(), this);
    }

}

Each mod environment has its own dedicated interface:

  • CommonLoaded loads the value on the "common" environment, meaning both the client and the server.
  • ClientLoaded only loads the value on the client instance.
  • ServerLoaded only loads the value on the server instance.
  • DataGenerating only loads the value during Fabric's data generation task.

These are intended to be used within each mod initializer to load it properly.

public class YourMod implements ModInitializer {

    public static final String MOD_ID = "your_mod";
    public static final LoadedItem YOUR_ITEM = new LoadedItem(new Settings());

    @Override
    public void onInitialize() {
        // Registers this item for later loading.
        Lodestone.register(CommonLoaded.class, YOUR_ITEM);

        // Which is then done here.
        Lodestone.load(CommonLoaded.class, MOD_ID);
    }

}

Lodestone also provides an abstract class and two annotations for automatic registration of values.

public final class ItemLoader extends AutoLoader {

    @LoadingPriority(-1) // Controls the loading order. In this case, this loads last.
    public static final LoadedItem ITEM_1 = new LoadedItem("item_1", new Settings());
    public static final LoadedItem ITEM_2 = new LoadedItem("item_2", new Settings());
    public static final LoadedItem ITEM_3 = new LoadedItem("item_3", new Settings());
    public static final LoadedItem ITEM_4 = new LoadedItem("item_4", new Settings());
    public static final LoadedItem ITEM_5 = new LoadedItem("item_5", new Settings());

    @IgnoreLoading({ }) // Prevents this value from being loaded.
    public static final LoadedItem NULL = null;

    @Override
    public Identifier getLoaderId() {
        return Identifier.of(YourMod.MOD_ID, "items");
    }

}

This is then registered in a very similar way.

public class YourMod implements ModInitializer {

    public static final String MOD_ID = "your_mod";
    public static final ItemLoader ITEMS = new ItemLoader();

    @Override
    public void onInitialize() {
        // Registers all items for later loading.
        ITEMS.register();

        // Which is then done here.
        Lodestone.load(CommonLoaded.class, MOD_ID);
    }

}

Depending on Lodestone

Lodestone's sole purpose is to be used as a library for other mods.
If you would like to depend on Lodestone for your Fabric mod,
add the following to your Gradle manifest:

# gradle.properties

lodestone_version = 1.8.0
// build.gradle

repositories {
    maven { url 'https://jitpack.io' }
}

dependencies {
    modImplementation "com.github.Jaxydog:Lodestone:${project.lodestone_version}"

    // Or, to alternatively depend on the most recent commit:
    modImplementation 'com.github.Jaxydog:Lodestone:main-SNAPSHOT'
}

Lodestone should work with many older versions of Minecraft,
but only the latest game version is guaranteed to have proper support.
I am currently not interested in backporting to versions prior to roughly 1.18,
but if you encounter any issues feel free to let me know anyway.

Versions

Release
1.8.0
fabric · 1.18, 1.18.1, 1.18.2 · 10mo ago
Create an additional class for usage with `AutoLoaders`. ### Content Changes - Adds the `AutoLoaded` class; a wrapper that provides an API for applying load…
1.1k
Release
1.7.1
fabric · 1.18, 1.18.1, 1.18.2 · 15mo ago
Fix the way that the library determines whether data generation is enabled. ### Internal Changes - No longer assume that data generation can only happen…
1.5k
Release
1.7.0
fabric · 1.18, 1.18.1, 1.18.2 · 15mo ago
Adjust internals to fix support for previous game versions. ### Content Changes - Fix string type used in the readme's dependency example. - Add example for…
173
Release
1.6.0
fabric · 1.18, 1.18.1, 1.18.2 · 20mo ago
Minor improvements and validation improvements. ### Content Changes - Improved the clarity and consistency of some log messages. - Slightly refactored code…
926
Release
1.5.3
fabric · 1.18, 1.18.1, 1.18.2 · 20mo ago
Updates Gradle tasks & versions. ### Content Changes - Modrinth publishing task now sets all versions past 1.18. - Updated Gradle to 8.8. - Updated Loom to…
150
Beta
1.5.3-rc1
fabric · 1.18, 1.18.1, 1.18.2 · 20mo ago
Updates Gradle tasks & versions. ### Content Changes - Modrinth publishing task now sets all versions past 1.18. - Updated Gradle to 8.8. - Updated Loom to…
146
Release
1.5.2
fabric · 1.18, 1.18.1, 1.18.2 · 20mo ago
Makes dependency version requirements less strict. ## Content Changes - Lodestone now runs on 1.18 or later, as long as you have sufficient dependency…
203
Release
1.5.1
fabric · 1.21.1 · 21mo ago
Update to 1.21.1 ## Content Changes - Updated required loader version to 0.16.3.
200
Release
1.5.0
fabric · 1.21 · 24mo ago
Re-license to LGPL-3.0. Improve mappings, use latest Fabric API for the test mod. ## Content Changes - Changed project license to `LGPL-3.0-or-later`. ##…
6.3k
Release
1.4.0
fabric · 1.21 · 24mo ago
Update to 1.21. Set up Gradle tasks for publishing to both GitHub and Modrinth. ## Internal Changes - Added and configured the `minotaur` plugin. - Added and…
209
Release
1.3.0
fabric · 1.20.6 · 24mo ago
Reduces unnecessary registrations and distinguishes between bundled and added loader interfaces. ## Content Changes - Each bundled environment interface is…
219
Release
1.2.0
fabric · 1.20.6 · 24mo ago
Better enforce loader restrictions. ## Content Changes - Loading methods now throw if no mod identifiers are supplied. - Throw an exception if the mod is…
265

Comments 0

No comments yet. Be the first to share your thoughts.