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Lost Cities Squared

Lost Cities Squared

Modrinth

A fork of the LostCities trying to fix the bugs with its old versions, focused on 1.12.2

8.1k downloads 8 followers updated 30mo ago
latest vDev-4 Modrinth
Forge 1.12.2 – 1.12.2

Lost Cities Squared Lines of Code Code size

Hello and welcome to Strubium steals code from people to make an old mod slightly better

(Forked from: Lost Cities Render Fix)

(Original Mod: The Lost Cities)

Compatibility

  • The Lost Soul's: Use Dev-1 and below.
  • The Lost Cities (Original): Does not work! These mods have the same mod id!
  • The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
  • Biomes O' Plenty: Supported! Use custom generator to see biomes

Changes (See changelog.md)

  • TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
  • New "nospawner" profile. Generates buildings with loot, but without mod spawners.
  • New "geopol" profile. Generate cities with the power of GeoPol!
  • Tweeks to the "onlycity" profile. Railways + Highways.
  • Un-privated all the hidden "base" profies.
  • Removed the water that generates inside buildings
  • Stopped using dungeon loot in citys.

Future Plans

  • A palette that uses MWC Props
  • A config system for city loot as 1.12.2 doesnt support datapacks
  • Remastered Chisel profile (It will look nicer)

Really Far in the Future Plans

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Versions

Release
Dev-4
forge · 1.12.2 · 30mo ago
## The Lost Cities Squared Dev-4: * Added a bunch of closed PR's from the original Lost Cities. The orginal author's username is credited next to the change. *…
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