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Sequence Pathways (LOTM)

Sequence Pathways (LOTM)

Modrinth

This is a mod based on the Chinese Web Novel “Lord of Mysteries”

4.1k Downloads 9 Follower aktualisiert 4mo ago
neueste v9.0.0 Modrinth
Forge 1.20.1 – 1.20.1 AdventureGame-mechanicsMagic

If you have any questions, ideas, or just wish to talk, then join the Discord 

Mod Requires Geckolib

Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft

Art and Models made by Swoosh and Breaker

Structures made by Caerus, Paciodas, and Swoosh

This mod adds various items, abilities, places and many more things to Minecraft.

Progression:

You get stronger through drinking specific potions. Each potion follows a fairly strict path.

Current Pathways and their Sequences:

Sequence 9 Sailor → Sequence 8 Folk of Rage

Sequence 9 Apprentice → Sequence 8 Trickmaster

Sequence 9 Apothecary → Sequence 8 Beast Tamer

Sequence 9 Sleepless → Sequence 8 Midnight Poet

Sequence 9 Corpse Collector → Sequence 8 Gravedigger

Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician

Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch

Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest

Sequence 9 Warrior → Sequence 8 Pugilist

Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One

Sequence 9 Marauder → Sequence 8 Swindler

Sequence 9 Prisoner → Sequence 8 Lunatic

Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist

Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac

Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective

Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic

Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer

Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar

Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.

Items put in the cauldron will stay despite closing the menu so please take your time.

All recipes/ingredients can be found in one of three ways:  structures, mobs, or from Beyonder Traders (villager type).

When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.

With potion now in hand, you may drink it and gain the respective abilities.

Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.

Gamerules:

keepBeyonderEffects <true/false> (Default: true)

If false, all abilities will be lost on death

needFormula <true/false> (Default: false)

Commands:

removebeyonder

Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death

actingexp <Add/Subtract/Set>

Changes Value of Player's acting experience

setSanity <Add/Subtract/Set>

Changes Value of Player's acting experience

cooldowntimerstyle <0/1>

0 - Cooldown Timer in seconds

1 - Cooldown Timer in ticks

Keybinds:

G: Select Ability Set 

A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.

R: Cycles through abilities
Shift + R: Cycles Backwards
Z: Uses Abilities

Link to my YouTube (Will post some content updates, tears, dev logs, and other things as I get around to them)

Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:

Versionen

Release
9.0.0
forge · 1.20.1 · 4mo ago
Version 9.0.0 Update Log: - Sequence 7 Death - Spirit Wall creates a wall to protect from attacks temporarily. Health and time it lasts are based on power -…
1.1k
Release
8.0.2
forge · 1.20.1 · 9mo ago
Version 8.0.2 Update Log: - Fixed Power not being correct after rejoining
940
Release
8.0.1
forge · 1.20.1 · 9mo ago
Version 8.0.1 Update Log: - Fixed many bugs with potions and characteristics - Fixed Hunter's Trap being weaker than it should be - Fixed Criminal not gaining…
32
Release
8.0.0
forge · 1.20.1 · 11mo ago
Version 8.0.0 Update Log: - Sequence 9 Lawyer - Eloquence temporarily stops neutral mobs from attacking before making them attack again after 2 seconds. -…
273
Release
7.0.0
forge · 1.20.1 · 11mo ago
Version 7.0.0 Update Log: - Sequence 7 Solar High Priest    - Sun Halo slowly drains the spiritual resistance of undead while buffing allies    - Holy Oath…
51
Release
6.0.4
forge · 1.20.1 · 13mo ago
Version 6.0.4 Update Log: - Fixed Requiem Charms consuming a piece of iron instead of the piece of obsidian - Fixed making Coldblooded w/ Characteristic
358
Release
6.0.3
forge · 1.20.1 · 13mo ago
Version 6.0.3 Update Log: - (Hopefully) Fixed disconnecting from servers when sanity is below 15 (but fr this time)
55
Release
6.0.2
forge · 1.20.1 · 13mo ago
Version 6.0.2 Update Log: - Buffed Heavy Blow (Warrior) - (Hopefully) Fixed disconnecting from servers when sanity is below 15
35
Release
6.0.1
forge · 1.20.1 · 14mo ago
Version 6.0.1 Update Log and Download: - Buffed and Nerfed both Warrior and Pugilist **HEAVILY** - Buffed Detective's Ritual Learning abilities - Fixed…
46
Release
5.0.2
forge · 1.20.1 · 19mo ago
Version 5.0.2 Update Log: - Fixed Provoke crashing when used on players - Disabled stacking of Death's Embrace - Disabled stacking of Lunatic's Lockpick -…
104
Release
5.0.1
forge · 1.20.1 · 20mo ago
Version 5.0.1 Update Log: - Fire Armor -> Flame Armor (for consistency) - Gave Flame Armor and Flame Coating effects their proper picture - Reduced…
102
Release
5.0.0
forge · 1.20.1 · 20mo ago
Version 5.0.0 Update Log and Download: - Added Sequence 9 Hunter - Hunter's Trap stuns and damage anything that walks into it including it very own hunter -…
101

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