M0-DevTools
ModrinthM0-Dev Tools is a client-side Fabric toolbox for Minecraft modders, builders, and technical players.
17 загрузок обновлено 7d ago
последняя vj21-mc1.21.11-1.2.0-BETA Modrinth
M0-Dev Tools
M0-Dev Tools is a client-side Fabric toolbox for Minecraft modders, builders, and technical players. It bundles overlays, HUDs, movement helpers, macros, scripting, and debugging tools into one mod.
Certain modules such as X-Ray, Freecam will require the mod to be installed on the server as well.
It was meant to be a personal project, but I decided to release it for public.
Feature overview
Visual overlays & inspectors
- Light level overlay
- Redstone power overlay
- Redstone dust update order / BUD overlay
- Slime chunk overlay
- Biome border overlay
- Chunk border overlay
- Structure bounding box overlay
- Command block overlay
- Block inspector / WAILA-style block text
- NBT info HUD
- NBT tooltips
- Shulker preview tooltips
- Entity radar / entity list
- Item pickup notifier
- ClickHUD
Building, movement & utility tools
- Xray
- Instant break
- Fast block placement
- Reach
- Inventory move
- Mouse Tweaks support
- Bridging tweaks
- Fullbright
- Held light
- Zoom
- Freecam
- Quick teleport
- Waypoints
- Hunger tweaks
- Dynamic FPS
- Minimal "WorldEdit" (accompanied by /draw)
Chat & workflow helpers
- Secondary chat
- Command history
- Message history
- Longer chat history
- Better command block UI
- UI utilities for send/delay packets, save/restore GUI state, de-sync screens, close without packet, copy GUI title JSON, and use an in-GUI command/message input field
Macros, scripting & automation
- Macro manager
- Macro workbench canvas
- Macro workbench keyboard layout
- Macro placeholders
- Groovy scripting
- Kotlin scripting
- In-game script editor
- Action runner for queued client actions such as item use, offhand use, left click, sneak, jump, drop, command execution, offhand swapping, and hotbar selection
Debugging & admin tools
/drawfor lines, boxes, circles, cylinders, spheres, selection outlines, saved shapes, listing/removing/clearing shapes, saving/loading, and the shape UI/getdatafor item, block and entity NBT / data inspection & editing- Watson-like CoreProtect viewer, tracers, vectors, TTL controls, synthetic test data, and teleport helpers
Tweaks module
- Hide your own effect particles
- Hide the offhand item
- Disable block breaking particles
- Disable entity rendering
- Disable Nether fog
- Disable rain effects
- Disable sounds
- Disable wall-unsprint behavior
- Angel block
- Permanent sneak
- Permanent sprint
- Disable hurt camera
- Disable view bobbing
- Disable render distance fog
Scripting
Open the scripting module with , (default) keybind.
Groovy: give yourself a diamond sword
import net.minecraft.item.Items
import net.minecraft.item.ItemStack
player.giveItemStack(new ItemStack(Items.DIAMOND_SWORD))
"Gave you a diamond sword!"
Kotlin: spawn particles around the player
import net.minecraft.particle.ParticleTypes
import kotlin.math.cos
import kotlin.math.sin
val particleManager = client.particleManager
for (i in 0 until 20) {
val angle = Math.toRadians(i * (360.0 / 20))
val x = player.x + cos(angle) * 1.5
val y = player.y + 1.0
val z = player.z + sin(angle) * 1.5
particleManager.addParticle(
ParticleTypes.HAPPY_VILLAGER,
x, y, z,
0.0, 0.1, 0.0
)
}
"Spawned"

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