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Mobs brain upgrades

Mobs brain upgrades

Modrinth

This mod adds some new behavior on certain mobs to make them smarter and more challenging

11.4k downloads 25 followers updated 19mo ago
latest v1.1.4 Modrinth
Forge 1.20.1 – 1.20.1 Game-mechanicsMobs

This mod adds some extra behaviors for mobs that make them smarter, the goal is to increase the difficulty of the game by making entities stand more of a chance against the player rather than simply increasing stats.

This mod is highly configurable and allows to disable / enable nearly all features as well as extend them to other entities that arent from the mod all using a config file.

Also check this mod out in Curseforge!

Feature list

  • Zombies will now break blocks in their way to the player
  • Zombies will place blocks under them if the player is above a pillar or a high platform

Note: Blocks placed by zombies will automatically remove themselves after there are no zombies nearby to use them, no need to clean them up manually!

  • Spiders will shoot webs to players that are too far for them to reach, slowing them down
  • Endermen will attempt to avoid fighting players who are under a 2 block high ceeling
  • Skeletons will attempt to flee from a player whos too close.
  • Skeletons will attempt to dodge arrows
  • (DISABLED BY DEFAULT) Creepers will explode against walls
  • Creepers have a chance to become "Stalkers". There are two methods of stalking Normal Stalkers and Reverse Stalkers
    • Normal stalkers will become invisible and stand still & become invisible when the player is looking at them and advance forward when not being looked at.
    • Reverse Stalkers will rapidly sprint towards the player when looked at, but otherwise remain invisible and still awaiting their oportunity.
Extra behaviors
  • Iron golems will attempt to jump to reach their target
  • Wither skeletons can break blocks at a slower rate than zombies
  • Villagers may run towards iron golems and call them for aid when hurt
  • Skeletons have a 50% chance to swap to a sword to attack the player when up close

All behaviors can be disabled and enabled in the config

Special Thanks

Special thanks to the team over at MCreator for making this all possible.

Future ideas / to-do list

  • ????

If you want to support me, you may donate to my Buy me a coffee page, any kind of support is welcome but not necesary.

Versions

Release
1.1.4
forge · 1.20.1 · 19mo ago
- Added a 50% chance for skeletons to have swords, allowing them to swap to a sword to fight when up close. - Reduced the distance at which creepers explode…
8.8k
Release
1.1.3
forge · 1.20.1 · 20mo ago
- Added stalking behavior to creepers - Added configuration elements for controlling stalking behavior - Added "copy" configuration for stalking behavior
374
Release
1.1.2
forge · 1.20.1 · 20mo ago
- Removed a few checks that caused Zombies to sometimes get stuck when building up - Zombies should now build up more reliably and prioritize it over anything…
126
Release
1.1.1
forge · 1.20.1 · 22mo ago
- Improved skeletons ability to dodge to be more consistent - Added several configuration options to clone the mobs behaviors to other mobs in the config file…
411
Release
1.1.0
forge · 1.20.1 · 22mo ago
- Blocks broken by zombies while the "block regeneration" configuration option is enabled will now preserve their rotation correctly
88
Release
1.0.8
forge · 1.20.1 · 23mo ago
- Added block regeneration for Zombies (Beta, disabled by default) - Will later include this mechanic on other mobs like wither skeletons that break blocks if…
447
Release
1.0.7
forge · 1.20.1 · 24mo ago
- Added additional configuration options to disable or enable zombie features
148
Release
1.0.6
forge · 1.20.1 · 26mo ago
- Added the ability for wither skeletons to break blocks, at a slower rate than zombies - Added the ability for villagers to call for iron golems for aid when…
391
Release
1.0.5
forge · 1.20.1 · 27mo ago
- Skeletons will only back up if they posses a bow in hand, allowing normal behavior for melee skeletons - Iron golems will now jump to reach their target
113
Release
1.0.4
forge · 1.20.1 · 27mo ago
- Additional Optimization - Added Skeleton's ability to back away and dodge arrows - Added creeper's ability to explode walls. - Removed a debug feature that…
95
Release
1.0.3
forge · 1.20.1 · 27mo ago
Performance update, added some additional behaviors that prevent zombies who havent interacted with the player from performing breaking checks reducing the…
108
Release
1.0.1
forge · 1.20.1 · 27mo ago
Mod now has a config file with additional configuration options: - Block blacklist for zombies to not break - Block breaking multiplier - Spider "webbed"…
84

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