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Mobs No Render

Mobs No Render

Modrinth

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

5.3k downloads 7 followers updated 38mo ago
Modrinth
Forge 1.7.10 – 1.7.10 Optimization

mobsnorender

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

motivation

Have more performance in my 1.7.10 modpacks

todo

dynamically change X Y Z coord if alot of mobs are rendered

add a config to completly disabling entities rendering

add togglable via keybind

fix tile entity renderer canceller doesn't work

Links to descriptions of my projects.

Modrinth

Github

Curseforge

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