Mobs No Render
Modrinthskip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
5.3k téléchargements 7 abonnés mis à jour 38mo ago
dernière vV0.5 Modrinth
mobsnorender
skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
motivation
Have more performance in my 1.7.10 modpacks
todo
dynamically change X Y Z coord if alot of mobs are rendered
add a config to completly disabling entities rendering
add togglable via keybind
fix tile entity renderer canceller doesn't work
Links to descriptions of my projects.
Versions
Beta
V0.4
Optimize performance ~14% more in fps on my system
Skip entity shadow if they are out of range in function of X Y Z and the player
Beta
V0.3
Add a config version , when the config version get changed then , the config will be reseted to the next version
Add configs to change canceller distance of…

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