Multiple use actions
ModrinthGives more control over use actions and allows having multiple use actions on a single item.
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dernière v0.1.3+1.21 Modrinth
Requires Fabric API
Gives more control over use actions and allows having multiple use actions on a single item.
Features:
- Action priority management - you can decide which actions should be prioritized;
- Multiple "use" keybinds - you can split use actions between as many keybinds as you want: for example, you can set one keybind for block interaction, one for entity interaction and one for item interaction;
- Everything is optional - you can keep vanilla behaviour of your use key;
- Multiple use actions on a single item - other mods can easily add more use actions to items (see Fryc's Parry 6.5.0).
- some things are still work in progress but the mod is functional and I haven't found any bugs
How to use:
You can access "Action manager screen" via Mod menu or by pressing " ' " in-game.
Alternatively, you can modify json files which are stored in .../config/frycmua/client/ folder.
Action management is explained here.
Compatibility:
- compatible with Item Physic's custom item pickup (adds "itemphysic:item_pickup" action when Item Physic is installed)
Versions
Beta
0.1.3+1.21
- fixed some actions causing items to be used twice ([#2](https://github.com/Xires87/MultipleUseActions/issues/2))
Beta
0.1.1+1.21
- "minecraft:use_default", "minecraft:use_on_block_default" and "minecraft:use_on_entity_default" are now registered normally, like any other use action (the…

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