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Multiple use actions

Multiple use actions

Modrinth

Gives more control over use actions and allows having multiple use actions on a single item.

285 téléchargements 1 abonnés mis à jour 23d ago
dernière v0.1.3+1.21 Modrinth
Fabric 1.21 – 1.21.1 LibraryUtility

Requires Fabric API

Gives more control over use actions and allows having multiple use actions on a single item.

Features:

  • Action priority management - you can decide which actions should be prioritized;
  • Multiple "use" keybinds - you can split use actions between as many keybinds as you want: for example, you can set one keybind for block interaction, one for entity interaction and one for item interaction;
  • Everything is optional - you can keep vanilla behaviour of your use key;
  • Multiple use actions on a single item - other mods can easily add more use actions to items (see Fryc's Parry 6.5.0).
  • some things are still work in progress but the mod is functional and I haven't found any bugs

How to use:

You can access "Action manager screen" via Mod menu or by pressing " ' " in-game.

Alternatively, you can modify json files which are stored in .../config/frycmua/client/ folder.

Action management is explained here.

Compatibility:

  • compatible with Item Physic's custom item pickup (adds "itemphysic:item_pickup" action when Item Physic is installed)

Versions

Beta
0.1.3+1.21
fabric · 1.21, 1.21.1 · 23d ago
- fixed some actions causing items to be used twice ([#2](https://github.com/Xires87/MultipleUseActions/issues/2))
161
Beta
0.1.2+1.21
fabric · 1.21, 1.21.1 · 27d ago
- fixed items disappearing after using them with one of the default use actions
26
Beta
0.1.1+1.21
fabric · 1.21, 1.21.1 · 27d ago
- "minecraft:use_default", "minecraft:use_on_block_default" and "minecraft:use_on_entity_default" are now registered normally, like any other use action (the…
23
Beta
0.1.0+1.21
fabric · 1.21, 1.21.1 · 1mo ago
First release
75

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