Sprache

Need to Breathe!

Need to Breathe!

Modrinth

This mod makes the world a poisonous place to live

1.4k Downloads 1 Follower aktualisiert 41mo ago
neueste v1.12-0.4.0 Modrinth
Forge 1.12.1 – 1.12.2 AdventureGame-mechanics

Need to Breathe!

This mod makes sure the air in the overworld is unbreathable. So just don't put this mod in your modpack or you will be in big trouble. This mod is meant for modpack makers who have a specific story to tell. This mod adds a purifier that runs on RF and coal and which will purify the area in a closed area. If the area is not closed it will not be as effective. There is also a helmet which reduces poison intake 30% (by default) but doesn't completely eliminate it.

This mod is still beta. By default the mod works in the nether but you can also configure it to work in the overworld or any other dimension. The mod also integrates well with The Lost Cities in which case it will (by default) make sure the biosphere domes contain fresh air.

There is already a lot that you can configure. Including the effects the player gets based on poison levels. In addition passive mobs are also affected (but by default not killed) and hostile mobs are boosted (get regeneration)

Modpacks

You are free to use this mod in your modpacks.

Versionen

Release
1.12-0.4.0
forge · 1.12.2 · 41mo ago
<h2>NeedToBreathe 1.12-0.4.0</h2> <p><br>&nbsp;&nbsp;&nbsp;- Depends on McJtyLib 3.5.0!<br>&nbsp;&nbsp;&nbsp;- Fixed a bug with the hazmat suit where air…
212
Release
1.12-0.3.1
forge · 1.12.2 · 41mo ago
<h2>NeedToBreathe 1.12-0.3.1</h2><br>&nbsp;&nbsp;&nbsp;- Needs McJtyLib 3.1.0<br>&nbsp;&nbsp;&nbsp;- Support for COFH RF API is removed. Only Forge Energy is…
96
Release
1.12-0.3.0
forge · 1.12.2 · 41mo ago
<h2>NeedToBreathe 1.12-0.3.0</h2><br>&nbsp;&nbsp;&nbsp;- Using the floating point 'ntbProtectiveFactor' tag in a helmet other helmets can make sure they…
99
Release
1.12-0.2.0
forge · 1.12.2 · 41mo ago
<h2>NeedToBreathe 1.12-0.2.0</h2><br>&nbsp;&nbsp;&nbsp;- Made compatible with the latest McJtyLib (3.0.0)<br>&nbsp;&nbsp;&nbsp;- Support for per-biome…
110
Alpha
1.12-0.2.0-alpha
forge · 1.12.2 · 41mo ago
<h2>NeedToBreathe 1.12-0.2.0-alpha</h2><br>&nbsp;&nbsp;&nbsp;- Made compatible with the latest McJtyLib (3.0.0)<br>&nbsp;&nbsp;&nbsp;- Support for per-biome…
94
Beta
1.12-0.1.4beta
forge · 1.12.2 · 41mo ago
<p><strong>0.1.4beta:</strong></p> <ul> <li>New API to allow other mods to add NtB compatible hazmat suits</li> <li>Added immunity list for entities that…
94
Beta
1.12-0.1.3beta
forge · 1.12.2 · 41mo ago
<p><strong>1.1.3beta:</strong></p> <ul> <li>Fixed a potentially rare concurrent modification exception when starting up</li> <li>Fixed a crash on servers…
105
Beta
1.12-0.1.2beta
forge · 1.12.2 · 41mo ago
<p><strong>0.1.2beta:</strong></p> <ul> <li>Use the new Lost Cities API which should make things compatible with sponge</li> <li>Requires Lost Cities…
78
Beta
1.12-0.1.1beta
forge · 1.12.2 · 41mo ago
<p><strong>0.1.1beta:</strong></p> <ul> <li>New hazmat suit. The suit gives full protection but the chestplate has to be filled with compressed air (using…
95
Beta
1.12-0.1.0beta
forge · 1.12.2 · 41mo ago
<p><strong>0.1.0beta:</strong></p> <ul> <li>First beta release</li> <li>Optional support for Lost Cities spheres if present (note that by default Need To…
94
Alpha
1.12-0.0.3alpha
forge · 1.12.2 · 41mo ago
<p><strong>0.0.3alpha:</strong></p> <ul> <li>This version requires McJtyLib 2.6.0!</li> </ul>
93
Alpha
1.12-0.0.2alpha
forge · 1.12.1, 1.12.2 · 41mo ago
<p><strong>0.0.2alpha:</strong></p> <ul> <li>The poison is now configurable per dimension and by default only the nether is configured. So the overworld is…
97

Kommentare 0

Noch keine Kommentare. Sei der Erste, der seine Meinung teilt.