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NetworkNick

NetworkNick

ModrinthSpigotMC

Lightweight nickname plugin for networks using REDIS. /nick & /hide

274 downloads 1 followers updated 5mo ago
Modrinth
Paper Spigot 1.20 – 1.21.11 DecorationLibrarySocial

NetworkNick

NetworkNick is a lightweight, network-aware nickname plugin for Paper and Spigot that provides persistent, Redis-backed nicknames with full support for PlaceholderAPI, LuckPerms, and modern multi-server environments.

Designed for modern servers and proxy networks, NetworkNick focuses on correctness, timing, and compatibility — ensuring nicknames apply before join messages, sync instantly across servers, and respect offline permissions.


Changelog

1.0.1

  • Network-wide nicknames via Redis
  • Join-time correctness (%player_displayname% works in join messages)
  • Offline-safe nickname exemption (LuckPerms integration)
  • Hide / unhide system with prior nickname restoration
  • Robust enforcement against late plugin overrides
  • PlaceholderAPI support
  • Clean reload support
  • Paper & Spigot compatible (no NMS, no ProtocolLib)

Overview

NetworkNick allows players to set nicknames that:

  • Persist across restarts and reconnects
  • Synchronize instantly across multiple backend servers
  • Appear correctly in join messages, chat, TAB, and scoreboards
  • Respect permissions, formatting rules, and offline exemptions

The plugin is built around a Redis source of truth, with careful handling of join timing to ensure %player_displayname% always reflects the correct nickname.


Core Features

Nicknames

  • Set custom nicknames with /nick
  • Supports legacy color codes (&a) and hex colors (&#RRGGBB)
  • Optional formatting permissions (&l, &o, &k, etc.)
  • Safe length enforcement (3–16 visible characters)

Hide / Unhide

  • /hide obfuscates your name using &k
  • /unhide restores your previous nickname or real name
  • Prior nicknames are stored safely and restored correctly

Network Sync

  • Redis-backed nickname storage
  • Real-time updates across all servers
  • Automatic re-application on join, reload, and reconnect

Exempt Players

  • networknick.exempt prevents other players from changing or unhiding your nickname
  • Uses the LuckPerms API to check permissions even when the player is offline
  • Safe asynchronous handling (no main-thread blocking)

Enforcement System

  • Optional short-term enforcement to beat late plugin overrides
  • Protects against plugins that reset display names after join

Placeholder Support

  • PlaceholderAPI integration
  • Custom placeholders for network-aware name handling

Requirements

  • Java 21
  • Paper or Spigot 1.20+
  • Redis server (required)
  • Optional but recommended: LuckPerms
  • Optional: PlaceholderAPI

Installation

Single-Server Setup

  1. Download NetworkNick-1.0.0.jar
  2. Place it in your server’s plugins/ directory
  3. Start the server
  4. Configure permissions (LuckPerms recommended)
  5. Restart or run /networknick reload

Multi-Server Setup

Recommended for Velocity or BungeeCord environments.

Requirements

  • Shared Redis instance
  • Identical plugin configuration across all backend servers

Steps

  1. Configure Redis connectivity
  2. Ensure all backend servers connect to the same Redis instance
  3. Restart all servers

Features

  • Network-wide nicknames
  • Instant synchronization across servers
  • Consistent join messages everywhere

Redis acts as the source of truth
Local caches are ephemeral and safe


Commands

Player Commands

| Command | Description | Permission |
|-------|-------------|------------|
| /nick <name> | Set your nickname | networknick.nick |
| /nick off | Clear your nickname | networknick.nick.clear |
| /hide | Hide your name | networknick.hide |
| /unhide | Restore your name | networknick.unhide |

Admin Commands

| Command | Description | Permission |
|-------|-------------|------------|
| /nick <player> <name> | Set another player’s nickname | networknick.nick.others |
| /nick <player> off | Clear another player’s nickname | networknick.nick.others.clear |
| /unhide <player> | Unhide another player | networknick.unhide.others |
| /networknick reload | Reload config and Redis | networknick.reload |


Permissions

Core

| Permission | Description | Default |
|-----------|-------------|---------|
| networknick.nick | Use /nick | op |
| networknick.nick.clear | Clear own nickname | op |
| networknick.hide | Use /hide | op |
| networknick.unhide | Use /unhide | op |

Moderation

| Permission | Description |
|-----------|-------------|
| networknick.nick.others | Set others’ nicknames |
| networknick.nick.others.clear | Clear others’ nicknames |
| networknick.unhide.others | Unhide others |

Formatting

| Permission | Description |
|-----------|-------------|
| networknick.nick.colors | Color and hex codes |
| networknick.nick.format.k | Obfuscated |
| networknick.nick.format.l | Bold |
| networknick.nick.format.m | Strikethrough |
| networknick.nick.format.n | Underline |
| networknick.nick.format.o | Italic |
| networknick.nick.format.r | Reset |

Protection

| Permission | Description |
|-----------|-------------|
| networknick.exempt | Prevent others from changing or unhiding your nickname |


(PlaceholderAPI)

| Placeholder | Description |
|------------|-------------|
| %networknick_name% | Visible nickname (or real name) |
| %networknick_unhidden% | Real name or prior nickname |
| %networknick_hidden% | true or false |

Note: %player_displayname% will also reflect the nickname, as NetworkNick applies it before join messages are processed. Just make sure if you're using essentials you have change-displayname set to false in their config.


Planned Enhancements

  • None currently. Open to suggestions

License

Licensed under the Apache License, Version 2.0
See LICENSE for details.


Credits

Developed by Chumbucket
Built for the Chumbucket Network
https://www.chumbucket.net

© 2025 Chumbucket — Apache-2.0 License

Versions

No version history available. Use the Download button to get the latest from the source.

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