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HBM Nuclear Tech Mod: Community Edition

HBM Nuclear Tech Mod: Community Edition

Modrinth

The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.

49.5k downloads 35 followers updated 19d ago
latest v2.5.0.3 Modrinth
Forge 1.12.2 – 1.12.2 EquipmentGame-mechanicsTechnology

A definitive port of HBM's Nuclear Tech Mod from 1.7.10 to 1.12.2, the most completed one among others.

IMPORTANT NOTE

Firstly, we accept bug reports and feature requests only through "Issues" tab on GitHub.

Secondly, before sending any issues there, please make sure you're playing on the latest NTM:CE version. You can download it via "Releases" section on GitHub.

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NTM:CE is a modernized port of the legendary 1.7.10 Hbm’s Nuclear Tech Mod, bringing its signature focus on technology, atomic science, and nuclear weaponry to the 1.12.2 ecosystem. It preserves the original’s expansive tech tree of processing and utility machines, craftable bombs and missiles, guns, and abandoned structures to explore—while improving stability and performance drastically.

This project is the current, up‑to‑date 1.12.2 port of NTM and the direct successor to the Reloaded and Extended editions, aiming to be more feature‑complete and faithful to the original 1.7.10 mod, while it also brings fixes and optimizations (for example, having threaded packets and explosions, making bombs explode roughly 50x faster than on other 1.12 ports!

Nukes are no longer just green TNT blocks: you’ll synthesize advanced explosives, enrich uranium, and engineer devastating nuclear missiles to unleash upon your friends—or enemies.

Pictures say more than a thousand words - you're welcome to check out the Gallery tab!

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Is the mod survival-ready?

While there is still a plenty of bugfixing to be done, the mod itself has been proven to be in a state where it can be played in survival without fatal crashes, though it still has many minor/substantial bugs to be fixed and some rather minor things to be ported.

Is the mod compatible with NTM: Extended Edition addons/shaders?

Sadly, no. Installing EE addons will most likely result in crashes, making the modpack unplayable; due to having the new gun system ported, shaders are also incompatible and will cause heavy visual artifacts when holding a gun.
Also shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
We're looking forward to fixing shader-related issues, though this will take time.

How different is it from Extended edition?

Extended worlds are fully incompatible!
We have rewritten ~75% of the entire mod, porting every single feature we can. The amount of changes is difficult to track at this point. I invite you to check our GitHub issues, as we use them to track missing/added content.

Will you port it to 1.1x/1.2x?

We don't plan to do so, no.
We need to stay committed to one version at a time. Fragmentation, and the insane amount of separate teams that worked on this mod, is what killed the mod's chance to be ported. This is why we want to centralize our efforts on one version at a time.

What shaders/resource pack did you use for the screenshots?

We used Complementary Unbound shaders + 1.16 for 1.12 resource pack.

If you have more questions or you're willing to take part in developing this 1.12.2 NTM port, we welcome you on our GitHub and Discord!

Also you can find translated Chinese/Korean/Russian/Ukrainian README on the GH page.

Versions

Release
2.5.0.3
forge · 1.12.2 · 19d ago
### Fixes - Meteor impact fallout can once again set flammable blocks on fire, and burning earth now forms correctly when it isn't raining - Emissive overlay…
7.7k
Release
2.5.0.2
forge · 1.12.2 · 1mo ago
Fixed a 2.5.0.0 regression that caused boilers crashing the game on load
9.5k
Release
2.5.0.1
forge · 1.12.2 · 1mo ago
Reverted a load order change in 2.5 that caused some regressions.
423
Release
2.5.0.0
forge · 1.12.2 · 1mo ago
### Breaking Changes - Dropped unmaintained translation files. Supported languages are now: English, German, French, Italian, Japanese, Polish, Russian,…
412
Release
2.4.0.0
forge · 1.12.2 · 2mo ago
### Breaking Changes - Ported upstream rework of grenades; existing grenades in the world and in inventories will be lost - Removed `crucible_template`; the…
4.8k
Release
2.3.0.1
forge · 1.12.2 · 2mo ago
- Fixed crate item stack custom name not being displayed - Fixed a crash when the GUI of Klystron is opened immediately after placement - Fixed a 2.3.0.0…
2.2k
Release
2.3.0.0
forge · 1.12.2 · 2mo ago
### SUBSTANTIAL CHANGES - The mod now requires `mixinbooter 10.7` to bootstrap! ### Fixes - Fixed impact overworld provider rebinding clashing with OTG / other…
977
Release
2.2.0.0
forge · 1.12.2 · 2mo ago
### Breaking Changes - Aligned RBMK cooling behavior to upstream. This MAY blow up your reactor! 1.7 Changelog copied verbatim below: - RBMK absorber columns…
4.0k
Release
2.1.1.0
forge · 1.12.2 · 3mo ago
### Fixes - Fixed NPE crash related to incorrect Combinator Funnel behavior - Fixed NPE resulting in desync due to BlockWandLogic behavior - Fixed sound being…
5.8k
Release
2.1.0.0
forge · 1.12.2 · 4mo ago
### Fixes - Fixed `dialEnableMeltdownOverpressure` not exploding the pipes - Fixed ForgeFluid <-> NTM tank co-op (see issue #1194) - Fixed FPP baked model…
2.3k
Release
2.0.0.0
forge · 1.12.2 · 4mo ago
### SUBSTANTIAL CHANGES **Fluid ID order has changed. No attempts have been made to avoid Fluid ID shifting on NTM items/tanks/machines.** **This is why we…
1.8k
Release
1.5.2.1
forge · 1.12.2 · 4mo ago
### Breaking Changes - Fixed colored concrete stairs losing their color when the chunk is unloaded. For technical reasons new blocks must be introduced to fix…
2.3k

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