Oculus
ModrinthUnofficial Fork of "Iris", made to work with FML
28.5M загрузок 1.3k подписчиков обновлено 18mo ago
последняя v1.19.2-1.6.9a Modrinth
Unofficial Fork of "Iris", made to work with FML
Features
Features
- Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium.
- Mod compatibility. Oculus should make a best effort to be compatible with modded environments.
- Backwards compatibility. All existing ShadersMod / OptiFine shader packs should just work on Iris, without any modifications required.
- A well-organized codebase. I'd like for working with Iris code to be a pleasant experience overall.
Please, don't report Oculus' issues to the official Iris Github.
Версии
Release
1.20.1-1.8.0
### **Fixed compatibility with Distant Horizons 2.2+**
### **Fixed renderer of MekaSuit from Mekanism**
Release
1.20.1-1.7.0
### Upstream to Iris 1.7.0 (Main feature is Distant Horizon 2.0.4+ support, _which is not released yet_)
Release
1.20.1-1.16.5
- Support for latest Embeddium 0.3.1
- Better support for Forge's RenderTypes (thanks to embeddedt)
- Upstream to Iris 1.6.15 (Various fixes, thanks to…
Release
1.16.5-1.4.7
- Ported optimized mipmap generation
- Ported Color Space feature from new Iris
- "Correct" EpicFight fix
- More uniform to support some new shaders features
-…
Release
1.20.1-1.16.3
#### The majority of the work on this update was carried out by dima_dencep, embeddedt, and of course, the Iris team
- Full parity with Iris 1.6.13 (Distant…
Release
1.20.1-1.6.9
- Fully compatible with Rubidium 0.7.1
- Clouds fixes
- Particle issue fixed
- Parity with Iris 1.6.9
Release
1.19.2-1.6.9
- Resolved particle rendering issue (while item pickup)
- Some Cloud/Rain fixes
- Fluid overlay fixes
- All the changes from Iris' 1.6.5-1.6.9
Release
1.16.5-1.4.6
- Correctly fixed shaders on AMD
- Fixed compatibility with EpicFight
- Fixed compatibility with Pixelmon (including vertex issue)
- Removed NotEnoughCrashes…

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