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Origins Extra Keybinds [Forge/Fabric]

Origins Extra Keybinds [Forge/Fabric]

Modrinth

Adds more keybinds to use in Origins Datapacks

4.0k downloads updated 17d ago
Modrinth
Fabric Forge Neoforge 1.19 – 26.1.2 Game-mechanicsUtility

This mod adds 7 further keybinds to use in Origin Datapacks made for Forge. This way you can have more customizability and possibilities when it comes to active powers.

Fabric Syntax
  • "key.originsextrakeybinds.tertiary_active" = 3rd Ability Key (Tertiary)
  • "key.originsextrakeybinds.quaternary_active" = 4th Ability Key (Quaternary)
  • "key.originsextrakeybinds.quinary_active" = 5th Ability Key (Quinary)
  • "key.originsextrakeybinds.senary_active" = 6th Ability Key (Senary)
  • "key.originsextrakeybinds.septenary_active" = 7th Ability Key (Septenary)
  • "key.originsextrakeybinds.octonary_active" = 8th Ability Key (Octonary)
  • "key.originsextrakeybinds.nonary_active" = 9th Ability Key (Nonary)
  • "key.originsextrakeybinds.denary_active" = 10th Ability Key (Denary)
Legacy Syntax (Version 1.1 and prior)
  • key.extrakeybindsforge.tertiary_active = 3rd Ability Key (Tertiary)
  • key.extrakeybindsforge.quaternary_active = 4th Ability Key (Quaternary)
  • key.extrakeybindsforge.quinary_active = 5th Ability Key (Quinary)
  • key.extrakeybindsforge.senary_active = 6th Ability Key (Senary)
  • key.extrakeybindsforge.septenary_active = 7th Ability Key (Septenary)
  • key.extrakeybindsforge.octenary_active = 8th Ability Key (Octenary)
  • key.extrakeybindsforge.nonary_active = 9th Ability Key (Nonary)

Versions

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