PartsVitality
ModrinthSpigotMCA hardcore damage and healing system for Minecraft, inspired by "Escape from Tarkov."
PartsVitality
A hardcore damage and healing system for Minecraft, inspired by "Escape from Tarkov."
PartsVitality completely overhauls Minecraft's standard health system by introducing a detailed part-based HP system. This plugin demands more tactical thinking, careful injury management, and a new level of awareness from players. Deciding which body part to target and which to protect, constantly monitoring your own condition and surroundings, and engaging in tense gameplay where a single moment of carelessness can be fatal becomes crucial.
[!NOTE] > No Resource Pack Required! All features, including the part HP display, are achieved using vanilla mechanics. Players don't need to download anything extra to get the full experience.
Key Features
- Part-Based HP System: Health is not a single bar but is managed individually across four body parts: "Head," "Chest," "Legs," and "Feet."
- Precise Hit Detection: Using Ray Tracing technology, the plugin accurately determines which body part an attack hits. Tactics like headshots or aiming for the legs become vital!
- Realistic Injury Penalties:
- Debuff Effects: Taking damage to a specific part triggers corresponding debuffs (e.g., Nausea from head damage, Slowness from leg damage).
- Broken Parts: When a part's HP drops to 0, it becomes "broken," reducing the player's maximum HP until they respawn.
- Manual Healing System:
- No Natural Regeneration: Automatic health regeneration from saturation is disabled. All healing must be done manually.
- Part-Specific Healing: Use items defined in
config.ymlto heal by clicking the corresponding armor piece for the injured part in the inventory. - Surgery for Critical Injuries: "Broken" parts cannot be healed with regular items. A special "surgery" item is required for first aid, making the part treatable again.
- Enhanced Importance of Armor:
- Part Protection: Armor plays a crucial role in protecting the specific body part it covers.
- Realistic Wear and Tear: Armor durability can be configured to decrease significantly based on the damage received, making it a critical resource to manage.
- Highly Customizable: Nearly every aspect of the plugin—part HP, damage multipliers, healing items, debuffs, and more—can be freely adjusted in
config.yml. - Multi-Language Support: All messages displayed to players are translatable. It supports English (
en) and Japanese (ja) by default.
Installation
- Download the latest
.jarfile. - Place the downloaded
PartsVitality-v1.0.0-beta.1.jarfile into your server'splugins/folder. - Restart or reload the server. The configuration file (
config.yml) and language files (messages_en.yml,messages_ja.yml) will be automatically generated in theplugins/PartsVitality/folder.
Compatibility
This plugin was developed on the Paper API 1.20.1 and tested on a Purpur 1.21.1 server.
It is expected to work on most modern Paper/Purpur versions, but these are the officially supported environments for this release.
Configuration (config.yml)
You can edit the config.yml file to fine-tune the plugin's behavior to match your server's difficulty and playstyle.
Click to see a detailed explanation of config.yml
# Set the language to use (e.g., en, ja)
language: "en"
# Max HP for each body part
parts:
head:
max-hp: 20.0
chest:
max-hp: 29.0
# ... and so on
# Damage calculation settings
damage:
# Multiplier to convert vanilla heart damage to part damage.
# A higher value makes parts break more easily, increasing difficulty.
damage-multiplier: 5.0
# Precision of the hit detection. Larger values reduce server load but decrease accuracy. (Recommended: 0.1 ~ 0.5)
ray-trace-step: 0.1
# Settings for regular healing
healing:
# Time required for healing (in seconds).
duration-seconds: 3
# ... sound settings ...
# Settings for surgery (healing broken parts)
surgery:
# Time required for surgery (in seconds).
duration-seconds: 10
# Amount of part HP restored by surgery. Setting this to 1.0 will make the part usable again and allow normal healing.
restored-hp: 1.0
# ... sound settings ...
# Max health penalty for each broken part (2.0 = 1 heart).
health-penalty-per-broken-part: 5.0 # 2.5 hearts
# Items used for regular healing and their heal amount.
healing-items:
IRON_INGOT: 10.0
GOLD_INGOT: 15.0
# Items used for surgery (only usable on parts with 0 HP).
surgery-items:
DIAMOND: true
# Debuffs applied when a part's HP falls below a certain threshold.
debuffs:
head:
- threshold: 0.5 # 50% or less
effect: CONFUSION
level: 0
# ... and so on
# Durability settings
durability:
# If true, armor durability decreases based on the amount of part damage received.
use-custom-durability-damage: true
# How much part damage equals 1 point of durability damage.
# A smaller value means armor wears out faster. 0.4 is balanced around leather armor.
damage-per-durability-point: 0.4
How to Play
-
Check Part HP: In your inventory, hover over any armor piece and Shift + Right-Click to switch to Part HP display mode. The armor's durability bar will now show the HP of that part. Repeat the action to switch back.

-
Heal a Part: Hold a healing item (e.g., Iron Ingot) on your cursor and Left-Click the armor piece of the part you want to heal in your inventory. A timer will start, and upon completion, the part's HP will be restored.

-
Perform Surgery: If a part is broken (HP is 0), you must first treat it with a surgery item (e.g., Diamond). This will slightly restore the part's HP, allowing it to be healed with regular healing items again.

License
This plugin is released under the MIT License.

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