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PetCore

PetCore

Modrinth

Cozy companion pets for Paper: adopt from a YAML catalogue, follow/stay/home behaviour, an owner-defined pet home, bonding with tiers & rewards, cozy cosmetics (personalities, titles, emotes), and token gifts. Standalone, EN + NL.

4 téléchargements mis à jour 23d ago
dernière v1.0.0 Modrinth
Paper Purpur 1.21 – 26.2 Game-mechanicsSocialUtility

PetCore

Cozy, persistent companion pets — the comfort feature your server has been
missing, done cleanly and safely.

PetCore gives every player a companion animal that walks behind them, can be told
to stay or to live in a little home they build, and grows a bond over time.
There are no runtime dependencies at all: no database, no economy plugin, no
WorldGuard, no Bedrock form toolkit. Everything is YAML you can read, and every
word a player sees ships in English and Dutch.

🐾 Cozy, never combat. Pets are invulnerable, never deal or take damage, and
never target players or mobs. No stat buffs, no combat perks — ever.


🐾 Adopt from a catalogue

A YAML catalogue of adoptable animals — cats, dogs, foxes, allays, sniffers and
more — each with a display name, permission gate, locomotion profile, biome
affinity and lore. Players hold several up to a permission-driven slot limit
and switch between them. Optional per-pet cost runs a console command first, so
adoption can charge coins through any economy plugin.

/pet adopt | switch | release | info.

🚶 Three cozy behaviours

  • Follow — walks just behind the owner, using the real Paper pathfinder, and
    teleports to catch up past a distance.
  • Stay — sits where it was left.
  • Home — lives inside a region the owner outlines, gently wandering within it.

/pet behind | stay | cage | tphere | tpcage.

🏡 A pet home you build yourself

Two corners, /pet savecage, and a particle outline confirms it. Validated by
self-contained size rules (a hard 3×3×2 minimum and configurable max
width/length/height/chunks/area), an optional allowed-worlds list, and an optional
distance-from-owner limit — no land-claim or WorldGuard dependency.

💛 Bonding with tiers

Bond grows from cozy moments — being near you, resting by a campfire, travelling
together, a first rename — each on its own cooldown so it can't be farmed. Crossing
a tier unlocks titles, emotes and cosmetics, and can grant a one-time reward
(items, XP, console commands, chat lines — never a direct economy call). A calm
bond bar and action-bar notices keep it gentle.

🎀 Cozy cosmetics

Random personalities, unlockable titles and emotes, cosmetic home
styles
, seasonal particle cosmetics (that appear only in their months), a
live mood, favourite-biome discovery, and keepsakes. All decorative, all
in config.

🎁 Gifts

Send another player a cozy pet gift they redeem with a token — applying a small
bond bonus and optionally a cosmetic, title or keepsake. An optional module that
builds on pets through the service registry.

/petgift <player> <gift> [note] | list | claim <token>.


Entity hygiene is the headline

This plugin spawns and persists mobs, so it's built to be tidy:

  • Every pet is tagged with its owner and id and spawned non-persistent, so the
    server never writes it to region files — a crash or restart leaves no loose
    pets.
  • Orphan/duplicate sweeps run on enable, on chunk load, and on a timer; /pet cleanup and /pet debug are there when you want them.
  • Pets despawn when their owner logs off and re-spawn on join; caged pets only
    materialise when a player is near.
  • No plugin chunk tickets by default — pets never keep chunks loaded unless you
    opt in.
  • Movement uses the public Mob#getPathfinder() API and Bukkit teleport — no
    NMS, no reflection
    , nothing version-locked.

Modular & standalone

Every feature is a module you can switch on or off. pets is the foundation;
the optional gifts module depends on it and, if pets are off, logs one line and
stays off rather than half-starting. No database, no external plugin dependencies,
all data in plain YAML.

Built for Paper 26.2

Adventure components everywhere, registry-based type lookups, pre-spawn entity
configuration, the modern pathfinder API. Ships with JUnit tests for the parts that
matter: home-bounds containment and the size-validation matrix, PetMode /
PetSupportProfile parsing, bond cap-and-cooldown bookkeeping, permission-driven
slot resolution, pet-id normalisation, and cosmetic/season parsing.

Languages

English and Dutch out of the box. Every player-facing string is in a language file —
add your own by copying one.

Versions

Release
1.0.0
paper, purpur · 1.21, 1.21.1, 1.21.2 · 23d ago
4

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FAQ

Comment installer PetCore ?

Téléchargez le fichier pour votre version de Minecraft et votre loader sur cette page, puis placez le .jar dans le dossier mods (ou plugins) et lancez le jeu.

PetCore est-il gratuit ?

PetCore est gratuit sur Modgrid — nous renvoyons directement vers la source officielle, sans paywall.

Quelles versions de Minecraft PetCore prend-il en charge ?

Compatible avec Paper, Purpur. Prend en charge les versions 1.21–26.2. La liste des versions et loaders pris en charge est dans la section de téléchargement de cette page.

Télécharger PetCore

Les fichiers proviennent directement de la source d'origine. Modgrid ne les héberge ni ne les modifie.