Pillagers
ModrinthAllows you to get villager loot by killing them.
2.3k téléchargements 5 abonnés mis à jour 36mo ago
dernière v3.0.2 Modrinth
Pillagers
Allows you to get villager loot by killing them!
When this mod is installed villagers will have a chance to drop their trade items when killed. By default players have a 5% chance to drop 1-3 trade items. The chance of this happening goes up by 1.5% for each level of looting used. There is an additional 15% chance if they are killed during a raid. Normally these items will only drop if the villager is killed directly by a player.
This mod is extremely configurable. The following values can be changed.
- base-chance - The chance of villagers dropping loot.
- looting-chance - The amount to increase the chance for each level of looting.
- raid-chance - the amount to increase the chance by when a raid is active.
- player-required - Does the villager need to be killed by a player.
- exclude-fake-players - Can fake players like auto-killers / grinders get the drops?
- require-profession - Can villagers drop items if they don't have a profession?
- only-in-villages - Does the villager need to be in a village to drop loot?
- only-in-raids - Does the villager need to be in a raid to drop loot?
- loot-children - Can child villagers drop loot?
- bad-omen-chance - The chance that pillaging a villager will give you the bad omen effect.
- loot-amount - The min/max number of items to drop when a villager is pillaged.
This project is sponsored by Nodecraft. Use code DARKHAX for 30% off your first month of service!
Versions
Alpha
3.0.2
<ul>
<li>Future proof Jenkinsfile (#5) - Jared</li>
</ul>
<p>Like the mod? Consider following me on <a href="https://twitter.com/darkhaxdev"…
Release
3.0.1
<ul>
<li>Updated for 1.16.5 - Tyler Hancock</li>
</ul>
<p>Like the mod? Consider following me on <a href="https://twitter.com/darkhaxdev"…
Release
2.0.2
<ul>
<li>Allow clients to connect to servers without this mod installed. - Tyler Hancock</li>
<li>Updated CICD script. - Tyler Hancock</li>
<li>Moved to local…
Release
2.0.1
<ul>
<li>Ported to MC 1.16.4 - Tyler Hancock</li>
</ul>
<p>Like the mod? Consider following me on <a href="https://twitter.com/darkhaxdev"…
Alpha
1.0.6
<ul>
<li>Merge pull request #3 from jriwanek/patch-1 - Tyler Hancock</li>
<li>Update build.gradle - Jasmine Iwanek</li>
</ul>
<p>Huge thanks to my supporters…
Alpha
1.0.5
<ul>
<li>Fixed title in the markdown readme file. - Tyler Hancock</li>
<li>Added proper encapsulation to the ConfigurationHandler, and wrote accompanying…
Release
1.0.4
<ul>
<li>Moved to new gradle build secrets system, and added thanks to patreons in changelog. - Tyler Hancock</li>
<li>Fix villagers with no trades causing a…
Alpha
1.0.3
<ul>
<li>Merge pull request #1 from jriwanek/master - Tyler Hancock</li>
<li>Update Mappings to stable_39 - Jasmine Iwanek</li>
<li>Update CurseGradle to 1.1.0…


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