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Pixelmon Ranger Gigaremo

Pixelmon Ranger Gigaremo

Modrinth

A mod adding Gigaremo units to the Pixelmon Reforged mod. Also adds custom field moves, NPCs, equipment, and an economic system.

416 завантажень 1 підписників оновлено 3mo ago
остання v1.8.7 Modrinth
Neoforge 1.21.1 – 1.21.1 AdventureGame-mechanics

For MC 1.21.1, NeoForge

Having a passion for the Ranger series of games, I've created a side mod for the Pixelmon Reforged mod.

This mod adds Gigaremo units to the game, a custom Flood Move Skill, multiple new NPC Presets, multiple new armours, and an entire new economic system for your reputation with the Rangers.

When activated, Gigaremo units run a silent command that detects any Pixelmon entering within a 24 block radius, and sets them to have maximum aggression. This means that any Pixelmon that have been in range of a Gigaremo's effect will actively hunt down survival mode players to engage in combat. Config settings are also available to change the effect range to as small as 10 blocks, or as large as 60, and Pixelmon can also be set to emit particles when affected (off by default)

Gigaremo units come in four different colours, and can all be crafted with their corresponding Concrete and Elemental Evolution Stone.

When placed by players, the Gigaremo will be in an inactive state. Gigaremo can be activated by using Black Tumblestone on them, and when activated will feature an animated model.

Before they are activated, Gigaremo can be broken with a pickaxe to drop themselves. However, once activated, Gigaremo will no longer drop themselves and will instead drop a Broken Gigaremo when broken with a pickaxe. Additionally, Activated Gigaremo take a long time to break with a pickaxe, as the intention is that they be broken by Move Skills (which break them instantly).

  • Blue Gigaremo can be broken using the Lightning Bolt Move Skill.
  • Green Gigaremo can be broken by the Ignite Move Skill.
  • Yellow Gigaremo can be broken by the Rock Smash Move Skill.
  • Red Gigaremo can be broken by the Flood Move Skill, introduced in this mod.

The Flood Move Skill is usable by any Pixelmon knowing any appropriate water attack (hydro pump, water gun, water sport, etc). This move creates a water source block at the target location, and can waterlog blocks and fill cauldrons. In the Nether, this move skill produces unique results.

Players will gain (or lose!) reputation with the Ranger Union based on actions interacting with this mod, tracked through Ranger Points. Activating Gigaremo hurts a players reputation, while destroying them, fighting DimSun members, and calming enraged Pixelmon will help their reputation. The Ranger Union has quartermaster NPC's that will supply players with items based on their reputation - players with better reputations will have access to more items, while players with particularly bad reputations will be seen as criminals themselves.

Players can trade Ranger Points for new custom armours, the best of which even have special inherent effects.

NPCs spawn in relevant structures - Rangers will spawn in Ranger Stations found in Plains Villages, while villain teams have their own structures in the wilderness (needs to be enabled in config).

This mod requires the Pixelmon Reforged mod for full functionality, however if you do not have Pixelmon this mod will still load (although commands, NPCs, some structure elements, block state changes, and the custom Move Skill will not work).

Known Issues

  • Destruction of Gigaremo through methods other than Move Skills award points to the nearest player, not necessarily the player who caused the destruction.
  • The icon for the Flood move skill is a placeholder.
  • NPC battle teams and rewards aren't necessarily properly balanced.
  • All container loot tables are placeholders.
  • The new plains village road piece doesn't convert to oak planks in water.
  • I know the models are a little ugly, I am focusing on functionality.

Future Plans

  • More World Gen!

Версії

Release
1.8.7
neoforge · 1.21.1 · 3mo ago
World generation changes have finally arrived! More structures may be added in the future, but for now we have: - 8 different Ranger Stations that can spawn…
74
Release
1.8.6.1
neoforge · 1.21.1 · 4mo ago
Minor update fixing various NPC issues I've found while working on the builds for the world generation implementation. - Skins are correctly mapped to…
100
Release
1.8.6
neoforge · 1.21.1 · 6mo ago
A lot of work has gone into developing the Ranger Points system to match my intended design, and that has included cleanups of other systems as well. While I…
115
Release
1.8.3
neoforge · 1.21.1 · 8mo ago
Feature creep being a very real thing, I've added in a Ranger Points system for interacting with Gigaremo. It should be noted that right now these points serve…
68
Release
1.8.2
neoforge · 1.21.1 · 8mo ago
Updated mod to NeoForge 21.1.200, to match the latest Pixelmon release. Additional config options have been added, all defaulting to off, intended to give…
33
Release
1.8.1
neoforge · 1.21.1 · 8mo ago
26

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