PneumaticCraft: Repressurized
ModrinthDoing cool stuff with compressed air
686.8k загрузок 204 подписчиков обновлено 21d ago
последняя v7.0.5 Modrinth
An industrial-themed tech mod with a unique power system, an original take on automation solutions, and a very powerful armor set.
Версии
Release
7.0.5
### Fixed
* Fix crash in Refinery fluid redistribution
* Fix ingredient & recipe bugs with Thermopneumatic Processing Plant (thanks @Saereth)
Release
8.2.20
### Fixes
* Fixed a drone pathfinding bug causing drones to get stuck in areas with tricky pathfinding (e.g. dense tree growth)
* Fixed tube module…
Release
8.2.19
### Fixes
* Fixed a couple of item dupe issues with the Solar Compressor
* Solar Compressors are no longer waterloggable, or movable with pistons (even…
Release
8.2.18
### Added
* Added more stonecutter recipes for Reinforced and Compressed Stone to match vanilla stone recipes
* Reinforced/Compressed Stone -> brick slabs,…
Release
8.2.17
### Added
* The Pressure Chamber can now act as a tier 2 air storage and crafting system
* Added new block: Reinforced Pressure Chamber Valve
* Added…
Release
8.2.16
### Fixed
* Fixed CME related to chunk unloading and semiblock entities under some circumstances
* Made recipes which use potions to craft (Pneumatic Armor…
Release
8.2.15
### Added
* Added `zh_cn` translation (thanks to CFPAOrg)
* Note that the `src/main/resources/assets/pneumaticcraft/lang/zh_cn.json` file is licensed under…
Release
8.2.14
### Added
* Upgrades can now be sneak-clicked into machines without needing to open the machine's GUI
* Armor init sound volume is now configurable: see…
Release
6.0.22
### Fixed
* Fixed a Waila semiblock related crash
* Fixed potential server crash when removing semiblock entities from the world
* Maybe related to other…
Release
6.0.21
### Added
* Added `pneumaticcraft:standard_tooltip` item tag; third party items can be added to this tag to get standard PNC tooltips
* Standard tooltips…
Release
8.2.13
### Added
* Jet Boots max height before cutout is now configurable instead of world build height + 64
* See `jet_boots_height_limit` in common…

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