Язык

PulseLib

PulseLib

Modrinth

This library allow you to render and animate anything in game. Totally anything. Entities, blocks even items can be animated

292 загрузок 2 подписчиков обновлено 23d ago
последняя v26.1.1-1.0.9 Modrinth
Neoforge 1.21.1 – 26.1.2 LibraryUtility

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PulseLib is a next - generation animation library for Minecraft that lets you animate any shape, any model, and any system with extreme performance.

Installation

You can find installation instructions here

Documentation

You can find the documentation here

Support

If you have questions or need help getting started, join our Discord!

Contributing

Pull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change.
If you would like to support PulseLib, feel free to donate.

License

All code and artwork are licensed under the Static Badge

Why PulseLib?

  • Extremely fast - designed for high-performance animation
  • Supports any geometry, not just cubes
  • Animation stacking system
  • Resource reloading support
  • Lightweight and minimal overhead
  • Works with models from Blockbench, Blender, Maya, and more

PulseLib vs GeckoLib

| Feature | PulseLib | GeckoLib |
|-------|-------|-------|
| Any geometry | ✅ | ❌ |
| Performance | ⚡ Very high | Medium |
| Animation stacking | ✅ | Limited |
| Resource reloading | ✅ | ✅ |
| Lightweight | ✅ | ❌ |

Q/A

Q: Where can I get information about updates?

A: You can always check the Discord channel, where fresh development updates are posted regularly.

Q: Can I suggest an idea or a fix?

A: Absolutely! In the same Discord channel, we’re open to all your ideas and suggestions.

Q: What about republishing?

A: It’s allowed, but please make sure to include a link to the Modrinth page.

Q: Fabric version?

A: If there’s enough demand, I can make one. But personally, I don’t like Fabric.

Q: Is this GeckoLib?

A: No, it's designed to be significantly faster and more flexible than traditional Minecraft animation libraries.

Q: Is this compatible with X?

A: No idea, just test and say me. List of known incompatibilities will be published below. As soon as I have time - I will try fix it

Q: Any shapes? What about circles?

A: Circles, toruses, stars… anything you can model in Blockbench, Blender, Maya, or any other modeling program.

Q: Modeling in Maya? For Minecraft?

A: Yep. Just export models as .glb and import them into the game.

Q: Animations?

A: As many as you want. PulseLib supports layered and stacked animations.

Can you show example?
Q: Can you add X feature?

A: Yes, I can. But do add something, I have to know what you want those feature. So, come to discord and tell me about it.

Q: Modpacks? Discord

Версии

Release
26.1.1-1.0.9
neoforge · 26.1, 26.1.1, 26.1.2 · 23d ago
* Added support for base GeckoLib models * Divided parser to module system, to allow modders add own model parser * Added support to play sounds with…
18
Release
1.21.1-1.0.9
neoforge · 1.21.1 · 23d ago
* Added support for base GeckoLib models * Divided parser to module system, to allow modders add own model parser * Added support to play sounds with…
44
Release
26.1.1-1.0.8
neoforge · 26.1, 26.1.1, 26.1.2 · 27d ago
* Added first version of render layers * Added some small optimization
11
Release
1.21.1-1.0.8
neoforge · 1.21.1 · 27d ago
* Added first version of render layers * Added some small optimization
38
Release
26.1.1-1.0.7
neoforge · 26.1, 26.1.1, 26.1.2 · 2mo ago
* AnimationManager now respect HOLD_ON_LAST_FRAME animation type. Again * Fixed problem with objects with non zero base rotation angle
17
Release
1.21.1-1.0.7
neoforge · 1.21.1 · 2mo ago
* AnimationManager now respect HOLD_ON_LAST_FRAME animation type. Again * Fixed problem with objects with non zero base rotation angle
58
Release
1.0.6
neoforge · 1.21.1 · 2mo ago
* Animations now bound to world tick instead of fps * Now respect easing type
9
Release
1.0.6
neoforge · 26.1, 26.1.1, 26.1.2 · 2mo ago
* First 26.1 release * Animations no longer bound to fps, now they bound to world tick * Minor internal optimizations and reworks * Now animations respect…
12
Release
1.0.5
neoforge · 1.21.1 · 2mo ago
* Now animation respect HOLD_ON_LAST_FRAME tag * Readded animated textures * Changed texture handling (check wiki for detailed description)
27
Release
1.0.4
neoforge · 1.21.1 · 2mo ago
* Entity heads now can turn * Fixed broken cutout shader * Fixed problem with rotation for child bones * Fixed problem with position for child bones * Fixed…
9
Release
1.0.3
neoforge · 1.21.1 · 3mo ago
* Totally rewrited whole render lib code * Added Instanced Rendering which allow you have normal fps when more 2000 animated blocks or mobs on screen * Allow…
15
Release
1.0.2
neoforge · 1.21.1 · 3mo ago
* A bit cleared code * Move render code to model * Added possibility to render 3d objects in gui directly
7

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