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QuantumAC

QuantumAC

Modrinth

This is an anti cheat plugin that supports PaperMC 1.21.x. It has unique features such as AntiFreeCam together with all regular checks other AntiCheats would have.

107 завантажень 2 підписників оновлено 5d ago
Modrinth
Paper 1.21.1 – 26.1.2 Game-mechanicsManagementUtility

QuantumAC

A lightweight, server-side anti-cheat plugin for PaperMC 1.21.x


QuantumAC is a server-side anti-cheat plugin built specifically for PaperMC. It catches the most common cheats through a combination of movement analysis, packet inspection, combat geometry, and world-state occlusion — without relying on client-side modifications.

All detections happen on the server. There is nothing a cheat client can do about packets that were never sent, or a lagback it never saw coming.


Checks

Movement

  • Flight — detects sustained upward or level movement in air. Lagbacks the player to their last safe ground position.
  • Speed — flags horizontal movement beyond vanilla limits, accounting for sprinting, speed potions, ice, soul sand, and post-knockback momentum. Lagbacks on confirmation.
  • BoatFly — detects upward boat movement exceeding vanilla physics limits per tick.
  • Timer — detects client-side timer speed hacks via sliding-window packet-rate analysis. Only position-carrying packets are counted, eliminating the false positives caused by 1.21.x rotation bursts.

Combat

  • KillAura — detects unnatural attack patterns: inhuman attack rate, multi-target switching within a single swing window, and robotic aim angle consistency via packet analysis.
  • Reach — detects attacks and interactions beyond legitimate reach distance. Limits are adjusted per player based on ping so high-latency players are never falsely flagged while low-latency cheaters are caught precisely. Covers combat, block interaction, and entity interaction.
  • Criticals — flags critical hits landed while the player is grounded, blocking criticals cheats that fire regardless of jump state.
  • NoFall — catches suppressed fall damage. Reapplies blocked damage server-side and lagbacks on confirmed damage-free landings, with mace smash and wind-charge exemptions.

World

  • FastBreak — enforces minimum block break times relative to tool efficiency and block hardness. The block is never removed on flag — no client feedback, no rubberbanding.
  • AntiScaffold — three sub-checks: air placement detection, impossible placement angles (catches rotation-injection scaffold clients such as Wurst BackPlace and LiquidBounce RotationMode), and ghost-hand detection for replayed place packets after item switch.
  • AntiJesus — detects players walking on water or lava surfaces. Exempts Frost Walker boots, accounts for boat-exit grace periods, and scales tolerance with ping to avoid false positives on laggy connections.

Occlusion & Packet Integrity

  • AntiESP — server-side entity and block entity occlusion. Uses 5 ray probes per entity (centre + 4 top-face corners) to determine visibility. Occluded entities are removed from the client's entity list entirely — no cheat client can render what was never sent.
  • AntiXRay — hides fully enclosed ores and storage containers (chests, shulkers, barrels, furnaces, hoppers) via fake block packets on chunk load. Client-side bypass is impossible. Pairs cleanly with Paper's engine-mode 2 for layered protection.
  • AntiVelocity — server-side knockback physics verification catches clients that suppress or nullify received velocity.
  • BadPacket — blocks malformed rotation data (NaN), spoofed Y-coordinates used for MaceDMG and Freecam exploits, and impossible movement deltas that exceed vanilla limits.

Features

  • Violation level system — configurable thresholds per check for alerts, kicks, and bans
  • VL decay — violation levels bleed off over time so lag spikes never stack into false punishments
  • Lagback — movement violations snap the player to their last safe position cleanly, no teleport spam
  • Runtime check toggle GUI — enable or disable any check in-game without a reload
  • Staff alerts — broadcast flagged players to online staff above a configurable VL threshold
  • Per-check configuration — enable/disable, thresholds, multipliers, VL costs, and lagback behaviour
  • quantumac.bypass — permission node for staff or trusted players to skip all checks

Requirements


Commands

| Command | Description |
|---|---|
| /quantumac checks | Open the check toggle GUI |
| /quantumac reload | Reload config |
| /quantumac alerts | Toggle staff alerts for yourself |
| /quantumac violations <player> | View a player's current violation levels |

Permissions

| Permission | Default | Description |
|---|---|---|
| quantumac.admin | OP | Access to all admin commands |
| quantumac.bypass | false | Bypass all anti-cheat checks |
| quantumac.alerts | OP | Receive staff alert broadcasts |

Версії

Історія версій недоступна. Натисни «Завантажити», щоб отримати останню версію з джерела.

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