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Radiance (Windows)

Radiance (Windows)

Modrinth

Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Windows.

66.0k downloads 331 followers updated 1mo ago
latest v0.1.5-alpha Modrinth
Fabric 1.21.4 – 1.21.4 DecorationOptimization

Radiance

Important: This modrinth project contains only Windows versions of Radiance. For Linux versions, please view this modrinth project.

Radiance is a Minecraft mod that completely replace the vanilla OpenGL renderer with our Vulkan C++ renderer, which supports high performance rendering and hardware-accelerated ray tracing.
Due to the variety of C++ usage in the modern industrial rendering pipeline, a seamless integration of a modern industrial rendering module (such as DLSS and FSR) into our Vulkan C++ renderer is thus possible.

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System Requirements

Operating System: Windows 10/11 (64-bit)

Graphics API: Vulkan-compatible GPU with VK_KHR_ray_tracing_pipeline extension

Hardware: GPU with VK_KHR_ray_tracing_pipeline extension (NVIDIA RTX Series or AMD/Intel cards supporting this extension)

Installation Guide

Please view Github Pages for detailed installation guides.

Credits

This project uses Vulkan technology. Please refer to this page for more information.

This project uses Nvidia's DLSS (Deep Learning Super Sampling) technology. Please refer to this page and this page for more information.

This project uses FSR3. Please refer to this page for more information.

This project uses XeSS SR. Please refer to this page for more information.

Special thanks to all contributors of open-source libraries used in this project, including NRD, GLFW, GLM, STB Image and VMA. If any are not credited and should be, please inform the author and credit will be applied where required.

Disclaimer

  • This is a community-made third-party mod and is not affiliated with, authorized, sponsored, endorsed by, or otherwise officially connected to Mojang Studios or Microsoft. A commonly used wording on mod platforms is: "NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT."
  • Minecraft and related names, logos, and assets are trademarks and/or intellectual property of Mojang Studios and/or Microsoft.
  • This project is also not affiliated with, sponsored by, or endorsed by NVIDIA. NVIDIA / GeForce / RTX / DLSS are trademarks of NVIDIA Corporation and remain the property of their respective owners.
  • This mod is provided "AS IS" without warranties. You assume all risks arising from its use (including, but not limited to, crashes, visual issues, data loss, or incompatibilities with other mods). Please back up your worlds and configs before installation.

Versions

Alpha
0.1.5-alpha
fabric · 1.21.4 · 1mo ago
* Radiance supports from now on individual shaderpacks. There are two internal ones: [Vanilla PT](https://github.com/Minecraft-Radiance/Shaderpack-Vanilla-PT)…
23.1k
Alpha
0.1.4-alpha
fabric · 1.21.4 · 3mo ago
- New features - Pipeline settings rewrite - Add preset mode for simplified settings - Add default module position to avoiod module overlap -…
13.7k
Alpha
0.1.3-alpha
fabric · 1.21.4 · 4mo ago
* add dynamic pipeline with modularized render blocks * CPU bottleneck issue solved (1.5x performance gain now) * UI issue solved * PBR texture packs…
27.6k
Alpha
0.1.1-preview
fabric · 1.21.4 · 5mo ago
* Fixed the issue of frame flashback when moving
1.2k
Alpha
0.1.0-preview
fabric · 1.21.4 · 5mo ago
* First public preview version * Full Vulkan rendering backend implementation * Basic hardware ray tracing, and path tracing support. Features DLSS 4
398

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