ReCombat
ModrinthAdds in new variants of Minecraft's weapons to provide a richer combat experience.
63 downloads updated 12mo ago
latest v0.1.0 Modrinth
Adds in various new variants of weapons to the Vanilla game that can be created by reforging an existing (or already reforged) item at a smithing table.
All Weapon Variants and How to Craft Them
Listed below are all weapon variants and their recipes for all swords, shields, tridents, and totems.
Swords
- Shortsword (Any Sword) - Provides a faster attack speed, but decreases entity reach.
- Greatsword (Any Sword + Its Crafting Material, e. g. Iron Ingot for Iron Greatsword, etc.) - Provides additional damage and passive sweeping at the cost of attack speed.
- Longsword (Any Sword + Stick, Breeze Rod, or Blaze Rod) - Provides additional entity reach, but slightly decreases attack speed.
- Padded Sword (Any Sword + Any Wool) - Provides additional movement speed whilst held, but slightly decreases attack damage.
- Guarded Sword (Any Sword + Shield) - Slightly decreases attack speed, but allows sword blocking, which is slightly worse than shield blocking.
Axes
- Greataxe (Any Axe + Its Crafting Material, e. g. Iron Ingot for Iron Greataxe, etc.) - Provides additional damage at the cost of attack speed.
- Halberd (Any Axe + Stick, Breeze Rod, or Blaze Rod) - Extends entity reach whilst held, but does decreased damage.
- Leaping Axe (Any Axe + Wind Charge) - Provides increased jump height whilst held, but does decreased damage.
Shields
- Buckler (Shield) - Provides additional armor and armor thoughness whilst held, but cannot block attacks.
- Spiked Shield (Shield + Iron Ingot) - Provides additional attack damage whilst held, but slightly decreases movement speed.
Bows & Crossbows
- Ranger's (Cross)Bow (Bow or Crossbow + Any Boots) - Provides additional movement speed and jump height, but halves the effectiveness of armor whilst held.
- Stabilized (Cross)Bow (Bow or Crossbow + Iron Ingot) - Provides complete physical knockback resistance, but decreased movement speed whilst held.
Tridents
- Streamlined Trident (Trident + Turtle Scute) - Provides additional maneuverability in water, but has less attack damage.
- Extended Trident (Trident + Prismarine Shard) - Greatly increases entity reach at the cost of attack speed.
Maces
- Warped Mace (Mace + Eye of Ender) - Provides lower gravity and greatly increased jump height whilst held, but all fall damage is tripled.
- Flail (Mace + Chain) - Provides additional entity reach at the heavy cost of attack speed.
Totems
- Totem of Ender (Totem of Undying + Eye of Ender) - When saving the user from death, randomly teleports the user in a radius of 100 blocks and provides invulnerability for 3 seconds.
- Totem of Swiftness (Totem of Undying + Breeze Rod) - Passively increases movement speed whilst held, but does not save the user from death.
- Totem of Leaping (Totem of Undying + Rabbit's Foot) - Passively increases jump height whilst held, but does not save the user from death.
- Totem of Knockback (Totem of Undying + Wind Charge) - Passively increases attack knockback whilst held, but does not save the user from death.
- Totem of Vitality (Totem of Undying + Enchanted Golden Apple) - Passively increases maximum health whilst held, but does not save the user from death.
Important Notes
- Attribute displays on custom weapons for Attack Damage and Attack Speed may appear different to vanilla displays, as instead of giving the implicit value, it instead provides a modifier value. For reference: The default Attack Damage for players is 1, and the default attack speed for players is 4.
- Compatibility may be limited depending on the way that custom items are implemented. To avoid issues, only reforge vanilla items, and do not use reforged items in non-vanilla ways unless you know that it is compatible.
Roadmap
- Variants for all Armor Pieces. (I'm Going to Hate This)
- Variants for tools.
- More Weapon Variants

Comments 0
No comments yet. Be the first to share your thoughts.