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Redstonecompiler

Redstonecompiler

Modrinth

JIT-compiles redstone circuits to bytecode for faster large machines.

10 téléchargements 3 abonnés mis à jour 12d ago
dernière v0.2.0-alpha Modrinth
Fabric Quilt 1.20.1 – 1.20.1 Optimization

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RedstoneCompiler

JIT-compiles redstone circuits to bytecode. 15~100x faster for large redstone machines.


The Problem

If you've ever built a redstone computer, a massive auto-sorter, or a multi-bit ALU in Minecraft, you've probably hit these walls:

  • TPS plummets — vanilla scans every redstone wire individually. Large circuits eat milliseconds per tick.
  • Server lag — one player's redstone mega-build drags down the entire server.

RedstoneCompiler fixes this.


How It Works

Traditional redstone update flow:

Signal change → Traverse all connected wires → Recalculate power per-wire → Output

RedstoneCompiler replaces it with:

Signal change → Call pre-compiled bytecode → One method call, all logic computed → Output

Key technique: ASM dynamically generates a Java class at runtime, compiling the entire circuit's logic into native JVM bytecode. The JVM's JIT compiler then further optimizes this into native machine code, delivering hand-written-code-level performance.


Performance (Theoretical Estimates)

Based on theoretical analysis of JVM bytecode execution vs vanilla redstone updates, here's what to expect across typical scenarios:

Scenario 1: Single Redstone Line (15 dust)

Scale: 15 redstone dust

Result: No significant difference. Small circuits are fast enough in vanilla; compilation overhead roughly cancels out any gain.


Scenario 2: Repeater Signal Chain (64 repeaters)

Scale: 64 repeaters in series

| Metric | Vanilla | RedstoneCompiler | Improvement |
|--------|---------|------------------|-------------|
| Per-update time | ~4.2ms | ~0.15ms | ~28x |

Why: Vanilla scans all 64 repeaters individually to recalculate signal strength on each update. The compiled version does it in a single method call. Note: repeater delay (1 tick per stage) is intentional vanilla design — the mod fully preserves it and does not alter propagation timing.


Scenario 3: 8-bit Adder

Scale: ~200 redstone components (wires + repeaters + comparators)

| Metric | Vanilla | RedstoneCompiler | Improvement |
|--------|---------|------------------|-------------|
| Per-operation | ~0.8ms | ~0.02ms | ~40x |
| 1000 consecutive ops | ~800ms | ~20ms | ~40x |

Why: Vanilla triggers massive wire scanning per addition. Compiled: all logic in one method.


Scenario 4: Full ALU (4-bit, 8 operations)

Scale: ~800 components, 8 operations (ADD/SUB/AND/OR/XOR/NOT/SHL/SHR)

| Metric | Vanilla | RedstoneCompiler | Improvement |
|--------|---------|------------------|-------------|
| Single ALU operation | ~3.5ms | ~0.06ms | ~58x |
| Max simulated clock rate | ~5Hz | ~300Hz | ~60x |


Scenario 5: Large Static Logic Machine (2000+ components)

Scale: Massive combinational logic (e.g. redstone plotter, gate arrays)

| Metric | Vanilla | RedstoneCompiler | Improvement |
|--------|---------|------------------|-------------|
| Single update | ~12ms | ~0.12ms | ~100x |
| Server TPS impact | Severe (~8 TPS) | Negligible (~19.8 TPS) | Full TPS maintained |


Scenario 6: Dynamic Clocked Circuits

Scale: Circuits with many repeater latches, timers, sequential logic

Result: No significant improvement. Dynamic circuits rely on tick-by-tick state transitions, which suit vanilla processing. RedstoneCompiler automatically skips these (configurable via skipRedstoneWire).


Summary

| Circuit Type | Recommended? | Expected Gain |
|--------------|-------------|---------------|
| Single redstone line | No | None |
| Repeater chains | ✅ Strongly | 28x |
| Adders / ALUs | ✅ Strongly | 40
60x |
| Large combinational logic | ✅ Highly | 60~100x |
| Dynamic sequential circuits | ❌ N/A | None |

Bottom line: the bigger and more combinational your circuit, the more RedstoneCompiler helps.


Supported Redstone Components

  • Redstone Wire ✅
  • Repeater ✅
  • Comparator — COMPARE mode ✅
  • Comparator — SUBTRACT mode ✅
  • NOT logic (inversion) ✅
  • GreaterThan logic ✅

Configuration

7 tunable parameters, adjustable via Mod Menu + Cloth Config GUI:

  1. Enable toggle — one-click disable to revert to vanilla behavior
  2. Detection range — chunk radius centered on player (1~32), default 8
  3. Compilation mode — Aggressive (all) / Normal (medium) / Passive (small only), balance performance vs overhead
  4. Max circuits per tick — rate-limit to prevent stutter during bulk compilation
  5. Debug mode — verbose logging for troubleshooting
  6. Log compiled circuits — track every compilation
  7. Skip redstone wire — compile only repeaters/comparators for testing

Note: Cloth Config API is optional. Without it, edit config/redstonecompiler.json manually.


Compatibility

Requirements

  • Minecraft 1.20.1
  • Fabric Loader ≥ 0.15.11
  • Fabric API — required
  • Java 17+
  • Cloth Config API — graphical configuration UI
  • Mod Menu — in-mod-list config access

Known Conflicts

  • None known. The mod only intercepts redstone update calls, never modifies vanilla block behavior.
  • Safe to use with Lithium, Alternate Current, and other optimization mods (compilation happens before redstone updates, no interference).

Versions

Alpha
0.2.0-alpha
fabric, quilt · 1.20.1 · 12d ago
### Critical Bug Fixes (3) **Bug 1 — Output power discarded** `CircuitManager.applyOutput()` called `updateNeighborsAlways()` without actually setting the…
7
Alpha
0.1.0-alpha
fabric, quilt · 1.20.1 · 12d ago
## Core Features **Circuit Detection** ✅ — CircuitDetector scans redstone wires/repeaters/comparators connectivity graph, identifies closed…
3

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