Relumination
ModrinthLightweight shader overhaul.
34.9k downloads 84 followers updated 5mo ago
latest v0.8 Modrinth
Purpose
This shader aims to be a fairly lightweight alternative to vanilla lighting, adding various other impacts on light and its color to provide an interesting and colorful world!
|Wind Passing by the Trees|
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Features
- Light intensity and color adjusts based on numerous factors including sun & moon locations, light level and more!
- Directional lighting on blocks, items, and entities
- Held item light
Planned
- Light impacted clouds with scattering
- Light impacted fog
Versions
Beta
0.7.2
Added atmosphere and fog which changes based on time of day (see if you can make it to space! yes, you can exit the atmosphere if you get high enough but this…
Beta
0.7.1
Just a quick fix to support certain newer versions of iris. _New versions of iris prevent shaders from naming values 'sample' (due to gpu compatibility)_
Beta
0.7
Implemented wavy blocks (waves snap to pixels to provide a blocky feel) and basic bloom.
- The tops of water and lava now wave up and down
- Leaves and other…
Beta
0.6
New tonemap and a couple of lighting tweaks
- Switched from Reinhard to Uchimura tonemap (Provides higher contrast in lighting)
- Fixed issue with calculation…
Beta
0.5
More things recieving custom lighting, and a few slight tweaks and fixes.
- Entities are now affected by custom lighting.
- Held items and hand are affected by…
Alpha
0.4
More features (and of course some tweaks to the lighting)
- Certain held items (such as torches and lanterns) may now emit light! this is enabled by default,…
Alpha
0.3
Tweaks to lighting!
- Brightness now sets a minimum light value (no more pitch black caves, unless you set your brightness to the minimum)
- Sunlight now has…
Alpha
0.2
Just a couple tweaks to lighting...
- Slight modification to block light intensity & falloff
- Sky color greyscale used to provide lighting better fit to the…

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