Rethinking Voxels
Modrinth[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows
10.4M downloads 4.3k followers updated 12mo ago
latest vr0.1-beta9 Modrinth
Versions
Beta
r0.1-beta9
- fix compile error on unbound profile
- fix pixelated blocklight
- fix apparent light desaturation on some light source types (and reduce number of false…
Beta
r0.1-beta8
- updated to complementary r5.5.1
- fixed grainy modded emissives
- fixed excessive noise in reflections (still a little noisy)
Beta
r0.1-beta7b
- Fixed GI ambient brightness being too low
- Improved unknown light detection
- Changed reflection strength with custom PBR
- added dynamic resolution…
Beta
r0.1-beta7a
- fixed resourcepacks adding extra grass on top of grass block lacking SSS and waving on that extra grass
- fixed normals blowing up with custom PBR at high…
Beta
r0.1-beta7
- fixed GI sampling distribution
- this caused a brightness change which was rebalanced by renaming the previous "correct" GI setting to "subtle" and the…
Beta
r0.1-beta6a
- fix pixelated shadows
- properly handle pixelated shadows in the blocklight upscaler
Beta
r0.1-beta6
- changed light falloff to 1/r² by default
- added setting to revert light falloff to 1/r
- fixed (reworked) interactive water waves
- added 1.21.4 light…
Beta
r0.1-beta5
- update to complementary r5.2.2
- vastly improve GI
- thanks to GitHub user `jwapobie` for doing most of the improvements
- improve ghost afterimage on…
Beta
r0.1-beta4-fix2
- fix SDF calculations for real
- this reduces noise in shadows as well as light leaking

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