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Sable Vehicular Deforestation

Sable Vehicular Deforestation

Modrinth

fast vehicles uproot trees into physics debris that tumbles and breaks into items, optional modes for weaker PCs!

782 downloads 15 followers updated 12d ago
latest v1.21.1-0.6.0 Modrinth
Neoforge 1.21.1 – 1.21.11 Utility

Sable Vehicular Deforestation adds vehicle-driven tree destruction for Sable physics contraptions. When a fast-moving physics vehicle hits a natural tree, the mod uproots connected logs and nearby leaves, clears them from the vehicle’s path, and assembles them into Sable physics debris that tumbles realistically before breaking into items.

Debris decay is configurable: each debris chunk gets a per-tick roll to break into drops, with optional drop-as-items mode for weaker PCs that skips physics chunks entirely. Other options include impact speed/mass thresholds, chunk sizing, assembly throughput, sapling replanting with partial chance (so busy routes slowly lose trees), and wheel raycast leaf clearing.

Requires: NeoForge 1.21.1 and Sable. Create is recommended for the in-game config screen; server settings can also be edited in config/tree_overrun_sublevels-server.toml.

Versions

Release
1.21.1-0.6.0
neoforge · 1.21.1, 1.21.2, 1.21.3 · 12d ago
- Improved performance - New settings - Vines and snow layers now also get broken with trees
421
Release
0.5.78
neoforge · 1.21.1 · 19d ago
- Added "chance of dropping items" in configuration menu. - Changed name of mod, as it didnt have anything to do with the aeronautics mod.
282
Release
0.5.77
neoforge · 1.21.1 · 20d ago
-Added compat for [Tree Physics](https://modrinth.com/mod/tree-physics)
58
Release
0.5.68
neoforge · 1.21.1 · 22d ago
Initial Modrinth release.
21

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