Salicin: World Heat
ModrinthA light weight particle based Minecraft temperature simulation engine.
19 downloads 2 followers updated 17d ago
latest v0.1.1a Modrinth
A light weight world heat radiation simulation engine, models thermal energy as discrete particles that emit from heat sources, propagate through blocks, and decay based on material conductivity.
Mod provided a client renderer to visualize heat particles, to enable this, editing client config enableHeatParticleRender to true. This also need to edit server config lazyHeatSync to false
Enabling particle rendering may cause severe performance degradation.
Features
- Heat particle simulation: particles emit from heat sources (lava, fire, campfires), move directionally through blocks, split at centers, and decay by conductivity
- Chunk-based caching: particles persist to chunk NBT when out of range, restore on re-entry, eliminating temperature drops on chunk reload
- Lightweight temperature queries:
SWHSimulationAPI.getTemperature()provides per-block readings without full particle sync; lazy sync mode further reduces network traffic - External registration API:
SWHRegistrateAPIlets other mods register block thermal properties without a hard dependency - Rich configuration: 24 server-side + 9 client-side config options with performance warnings for impactful settings
/swhcommand:clear/stop/continue/tick <speed>for runtime control
Feedback
If you have issues/pr to submit, please first send a brief description about the issue to [email protected], you will be redirected to a gitea website with username & password. You can continue your issues/pr there.
Versions
Alpha
0.1.1a
## New Feature: Heat Captures While Pick Up Block
Blocks can now preserve heat state by capturing it into NBT before removal and restoring it after…

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