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Scorched Guns Neoforged

Scorched Guns Neoforged

Modrinth

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

11.1k téléchargements 24 abonnés mis à jour 20d ago
dernière v1.4.4.1 Modrinth
Neoforge 1.21.1 – 1.21.1 AdventureEquipmentMobs

Scorched Guns 2: NeoForge Port

Unofficial Scorched Guns 2: NeoForge Port brings the original Scorched Guns 2 made by Ribs498 experience to Minecraft 1.21.1 on NeoForge.

This is a port focused on preserving the original mod’s gritty firearm combat, custom ammunition systems, attachments, hostile mobs, structures, loot, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

Features

  • A large arsenal of firearms and custom weapons
  • Multiple ammunition types and magazines
  • Weapon attachments and gun customization
  • Hostile mobs from the original mod
  • World structures with loot
  • Turrets and combat machines
  • GunBench and crafting-related systems
  • ExoSuit equipment and upgrade mechanics
  • Custom particles, projectiles, sounds, and effects
  • Singleplayer, multiplayer, and dedicated server support
  • Optional compatibility with Punchy - No more excessive hands bobbing when scguns is blacklisted
  • Optional compatibility with Fresh Animations: Player Extensions / Entity Model Features - First person hand animations are accurate, Third person hands animations tied to the weapon you currently use
  • **Optional compatibility with Create Aeronautics: Guns can destroy physical blocks and turrets can be built on top of them
  • **Optional compatibility with Guard Villagers: Guards can fully utilize guns and also be spawned already carrying low-tier guns.

Requirements

This port requires:

  • NeoForge for Minecraft 1.21.1
  • Framework
  • Curios
  • GeckoLib

Make sure all required dependencies are installed before launching the game.

Multiplayer and Server Support

The port has been tested with:

  • Client startup
  • World loading
  • Dedicated server startup
  • Multiplayer connection
  • Weapon firing and reloading
  • Structure generation and loot
  • Mob spawning
  • Turrets
  • Machines
  • ExoSuit GUI and HUD behavior

Notes

This is a NeoForge 1.21.1 port of Scorched Guns 2, not a new original mod. The goal is to keep the original gameplay experience working on a newer Minecraft version while preserving the feel and systems of the source mod as closely as possible.

Some minor visual or asset warnings may still be present, but the port has gone through gameplay and server smoke testing.

Credits

Original Scorched Guns 2 concept, assets, and gameplay belong to Ribs498 and original mod contributors.

This project is a port to NeoForge 1.21.1.

Versions

Release
1.4.4.1
neoforge · 1.21.1 · 20d ago
### Fixed - Fixed Inquisitor fire rounds ignoring their `isSoulFire` gun data flag, so they now use Scorched Guns soul-fire visuals and place temporary soul…
5.3k
Release
1.4.4
neoforge · 1.21.1 · 20d ago
### Fixed - Restored vanilla durability enchantment support for Scorched Guns firearms and damageable attachments, so Mending and Unbreaking can be applied…
357
Release
1.4.3
neoforge · 1.21.1 · 24d ago
### Fixed - Fixed Scorched Guns armor not being accepted by vanilla armor enchantments by restoring the Minecraft armor item tags for all mod armor sets,…
1.1k
Release
1.4.2
neoforge · 1.21.1 · 28d ago
### Fixed - Fixed C2ME/Sable client disconnects caused by Hive swarm tracking touching swarm entities from the client-side entity event path. - Fixed gunner…
1.1k
Release
1.4.1
neoforge · 1.21.1 · 1mo ago
### Added - Added optional Fungal Infection: Spore compatibility: Scorched Guns respirators and ExoSuit gas mask modules can block Spore's mycelium infection…
774
Release
1.4.0
neoforge · 1.21.1 · 1mo ago
### Added - Restored companion guide book generation for Viventrum and Supply Scamp packages. - Updated upstream weapon asset parity for Astella, Auvtomag,…
552
Release
1.3.2
neoforge · 1.21.1 · 1mo ago
## Scorched Guns 1.3.2 ### Added - Restored the configurable ammo-type swap keybind for multi-ammo weapons. - Blooper, Hammer GL, Truant, Triquetra,…
1.1k
Release
1.3.1
neoforge · 1.21.1 · 1mo ago
### Added - Added optional compatibility with **Sound Physics Remastered** so remote Scorched Guns shots are handled as world-positioned sounds while local…
302
Release
1.3.0
neoforge · 1.21.1 · 1mo ago
## Added - Restored the Scorched Guns raid progression stack: data-driven raid configs, active raid tracking, boss and henchman spawning, boss bars, raid…
180
Release
1.2.5
neoforge · 1.21.1 · 1mo ago
## Scorched Guns 1.2.5 - NeoForge 1.21.1 ### Added - Restored the Scorched Guns gunner mob system. - Eligible hostile mobs can now spawn with Scorched Guns…
249
Release
1.2.0
neoforge · 1.21.1 · 1mo ago
# Scorched Guns 1.2.0 - NeoForge 1.21.1 ## Added - Integrated optional first-person compatibility handling for Punchy. - Integrated optional first-person…
20
Release
1.1.1
neoforge · 1.21.1 · 1mo ago
# Scorched Guns 1.1.1 - NeoForge 1.21.1 ## Fixes - Fixed ExoSuit power core energy drain so powered upgrades now consume and persist FE from the installed…
12

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