Shrimple
ModrinthA simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows, colored lighting, and ray-tracing.
1.8M downloads 1.1k followers updated 18mo ago
latest vv0.12 Modrinth
Versions
Beta
v0.12
- improved floodfill intersection testing.
- removed "fancy" clouds (will revisit later)
- add screen-space shadows
- improved SSS
- support for new PhysicsMod…
Beta
v0.11
- Add full support for Distant Horizons. \*
- Add custom "fancy" & "cubed" clouds.
- Improve floodfill +/volumetric lighting.
- faster floodfill
- Improved…
Beta
v0.10
This update contains a ton of minor fixes/adjustments not listed.
- Improved overall lighting, fog, VL.
- Added bounced floodfill lighting for sunlight only.
-…
Beta
v0.9
#### Fixes support for AMD GPUs!
- Fixed PhysicsMod snow normals.
- Fixed dynamic lighting for weather particles.
- Fixed block selection outline in the…
Beta
v0.8
- Revised voxelization atomics to improve performance & reduce flickering.
- Block-light casters now also occlude lighting.
- Separated RT light-tinting modes:…
Beta
v0.7
- Added support for normal maps (OldPBR or LabPBR).
- Added support for POM (parallax occlusion mapping).
- Added support for emission (hard-coded or…
Beta
v0.6
- Fixed "shadow blur" feature.
- Fixed brightness of light emitting blocks/entities.
- Fixed shadow contacts on hand-held lights.
- Fixed "upward normals"…
Beta
v0.5
- Added many more shapes for ray-traced lighting.
- Added glass-tinting for ray-traced blocklight.
- Added optional RT temporal blending (splits lighting over…
Beta
v0.4
- Added optional ray-traced shadows for dynamic block-lighting.
- Emitters no longer self-colored by their light.
- Add "clear-fix" option under debug menu for…
Beta
0.3
- Added shader-based lighting for in-hand blocks/items.
- Fix lights from transparent blocks (such as nether portals)
- Add entity flash color from damage.

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