Snow! Real Magic! ⛄
ModrinthNot a magic mod. · Snow Gravity & Accumulation · Snow-covered blocks · Tweak snow behaviors
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dernière v26.0.2+fabric Modrinth
Snow! Real Magic! ⛄
This simple tweak mod can enrich the vanilla snow layer's behavior.
With this mod you can:
- Place snow and fence/wall/tallgrass in the same block!
- The snow layer will fall like sand. If it touches the water source, it will become ice!
- The snow layer will accumulate during a snowstorm!
- The snow layer will have a thinner bounding box like in the Bedrock edition!
- Reduce fall damage on snow!
- Make snow always replaceable by other blocks!
- Crouch + right-click snow to make a snowball
- Make snow never melt (disabled by default)
- And more!
All features can be disabled in the config.
<=1.20.1: To work with Sodium, you need to install Indium.
Configuration
Common
- snowGravity: Snow layer falls like sand. [Performance impact: low]
- snowMakingIce: Falling snow becomes ice when it touches water. [Performance impact: none]
- snowAlwaysReplaceable: Snow layer can always be placed by other blocks, as long as it is not full. [Performance impact: none]
- thinnerBoundingBox: Shrink the collision box of the snow layer. [Performance impact: none]
- snowNeverMelt: Snow layer never melts. [Performance impact: none]
- snowSpawnMaxLightLevel: Maximum light level for snow to spawn. [Performance impact: none]
- snowPersistMaxLightLevel: Maximum light level for snow to not melt. [Performance impact: none]
- snowReduceFallDamage: Reduce fall damage when landing on snow, depending on the snow layers. [Performance impact: none]
- sustainGrassIfLayerMoreThanOne: Prevents grass block from turning into dirt when snow layer is more than 1. [Performance impact: none]
- sneakSnowball: Sneak+use on snow layer to obtain snowball, consuming one layer of snow. [Performance impact: none]
- fancySnowOnUpperSlab: Snow layer on upper slab will render snow overlay on the side of the slab. [Performance impact: low]
- mobSpawningMaxLayers: Maximum layers of snow for mobs to spawn. [Performance impact: none]
- snow-cover.placeSnowOnBlock: Snow can be placed on some blocks to make them snow-covered. [Performance impact: low]
- snow-cover.placeNaturally: Snow can be placed on some blocks not only by player, but also from snowfall or world generation. [Performance impact: low]
- snow-cover.replaceWorldgenFeature: Replace the vanilla world generation feature to also generate snow-covered blocks. [Performance impact: low]
- snow-cover.retainOriginalBlocks: If you want to uninstall this mod, you can restore snow-covered blocks to their original blocks via random ticking. [Performance impact: low]
- accumulation.accumulatesDuringSnowfall: Snow layer accumulates during snowfall. [Performance impact: medium]
- accumulation.accumulatesDuringSnowstorm: Snow layer accumulates during thundering. [Performance impact: medium]
- accumulation.maxLayers: Maximum layers of snow that can accumulate. 9 is unlimited. [Performance impact: low]
- accumulation.snowAndIceMeltInWarmBiomes: Snow and ice will melt in warm biomes. [Performance impact: low]
- accumulation.naturalMelting: Snow melts with time if its layer is more than 1. [Performance impact: medium]
- integration.accumulationWinterOnly: If you have mod that adds seasons, snow accumulation only happens in winter. [Performance impact: none]
Client
- particleThroughLeaves: Generates snowflake particles under snow that is above leaves. [Performance impact: low]
- snowVariants: Some snow-covered foliage will be rendered differently. [Performance impact: low]
Versions
Release
26.0.2+fabric
## 26.0.2
- fix: snowy fence/wall connection
- fix: unlimited max snow layers is not working properly
## 26.0.1
- feat: re-add SereneSeasons…
Release
26.0.1+fabric
## 26.0.1
- feat: re-add SereneSeasons integration
- feat: re-add diagonal blocks integration
## 26.0.0
- port part 4
- Revert "port part 3"
- port…
Release
26.0.0+fabric
## 26.0.0
- port part 4
- Revert "port part 3"
- port part 3
- port part 2
- port part 1
- fix: incorrect fence face culling
- chore: delete…
Beta
12.2.1+neoforge
## 12.2.1
- fix: some plants are converted to the wrong snow variant block
- fix: random ticking creating grass blocks without snow overlay
- fix:…
Release
10.7.0
## 10.7.0
- Merge pull request [#468](https://github.com/Snownee/SnowRealMagic/issues/468) from Snownee/fix/issues-1.20-forge
- fix: gigantic water by falling…
Release
10.7.0
## 10.7.0
- Merge pull request [#469](https://github.com/Snownee/SnowRealMagic/issues/469) from Snownee/fix/issues-1.20-fabric
- fix: snow area is not…
Release
12.2.0+neoforge
## 12.2.0
- Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
- fix: gigantic water by falling…
Release
12.2.0+fabric
## 12.2.0
- Merge pull request [#467](https://github.com/Snownee/SnowRealMagic/issues/467) from SettingDust/fix/issues
- fix: gigantic water by falling snow
-…
Release
10.6.5
## 10.6.5
- chore: update dependencies (close [#452](https://github.com/Snownee/SnowRealMagic/issues/452))
## 10.6.4
- fix: Snow is Invisible When Using…
Release
12.1.2+fabric
## 12.1.2
- feat: add new tag to fix z-fighting (close [#435](https://github.com/Snownee/SnowRealMagic/issues/435))
- fix: Snow is Invisible When Using…
Release
12.1.2+neoforge
## 12.1.2
- fix: Snow is Invisible When Using render_type (close [#444](https://github.com/Snownee/SnowRealMagic/issues/444))
## 12.1.1
- fix: inconsistent…


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