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Sorcery Age Addon:Scaling & RPG

Sorcery Age Addon:Scaling & RPG

Modrinth

Adds RPG scaling (Attack/Enchants/Apotheosis) to JJK skills and buffs Summons. 为咒术技能添加RPG成长(攻击/附魔/神化)并增强召唤物,让其尽量适配整合包环境

2.3k downloads 1 followers updated 6mo ago
latest v1.0.12.0 Modrinth
Forge 1.20.1 – 1.20.6 AdventureMagic

modrinth审核太慢了,建议去curseforge

Why I made this?
I made this mod because I love adding my favorite mods into modpacks, but I found that their stats just couldn't keep up with the rest of the game. So, I created this to solve that problem!

Main Features:

Dynamic Damage: Cursed Technique damage is no longer fixed. It now scales and increases based on your Player Attack Damage, Enchantments, Potions, and other buffs.
Stronger Summons: Shikigami and Cursed Corpses (Androids) will now inherit the owner's Armor, Toughness, and Attack stats.
Mod Compatibility: Compatible with other mods like Iron's Spells and Apotheosis.
Configurable: You can configure the compatibility settings and ratios yourself in the config file.

A Small Note:
Since I am not a professional coder, the majority of the code in this mod was assisted by AI.
If you encounter any bugs or have suggestions, please visit the CurseForge page (same project name) and leave a comment there!~~~~

因为喜欢在整合包里加自己喜欢的mod,结果发现mod数值跟不上,所以做出来的这个产物。

主要功能:

动态伤害: 术式伤害不再是固定的,它现在会根据你的面板攻击力、附魔、药水等效果增强而增强。
更强的召唤物: 式神或人造人也会继承主人的护甲、韧性和攻击力。
模组兼容: 同时兼容其它mod,比如铁魔法(Iron's Spells)和神化(Apotheosis)。
可配置: 你还可以自己在配置文件里面配置兼容那些mod。

注意事项:
因为我不是专业程序员,本模组的大部分代码是由 AI 辅助生成的。
如果你在使用中遇到了 Bug 或者有建议,请去 CurseForge 搜索同名项目并在那里留言!

Versions

Release
1.0.12.0
forge · 1.20.1 · 6mo ago
**Fixed** severe FPS drops caused by Summons. **Cause**: Lack of threshold limits in synchronization logic caused excessive attribute recalculations and…
2.1k
Release
1.0.11.0
forge · 1.20.1 · 6mo ago
* **General Fixes**: Fixed some minor issues ( some stuff I've already forgotten about). * **Summon Scaling Fix**: Fixed a critical issue where the Tier/Cost…
28
Release
1.0.6.0
forge · 1.20.1 · 6mo ago
* **Optimized Summon Scaling**: Improved the attribute inheritance logic for summons and added new configuration options. This specifically prevents excessive…
17
Release
1.0.5.0
forge · 1.20.1 · 6mo ago
* **Dynamic Skill Balancing**: Implemented a dynamic balancing system for skills within the same Cursed Technique. Damage is now calculated based on the ratio…
18
Release
1.0.3.0
forge · 1.20.1 · 6mo ago
* **Completely refactored the damage algorithm.** It is now more unified and controllable, and the config file is no longer as complex as before. * **Fixed**…
19
Release
1.0.2.1
forge · 1.20.1 · 7mo ago
* **Fixed** the issue where the Split Soul Katana was dealing underwhelming damage. * **Mechanism Update**: Soul Damage can now…
20
Release
1.0.2.0
forge · 1.20.1, 1.20.2, 1.20.3 · 7mo ago
* **Fixed a ridiculous bug** where being unarmed dealt more damage than holding a weapon. (Yes, really.) * **Fixed** the abnormally high damage numbers on the…
120
Release
1.0.1.0
forge · 1.20.1 · 7mo ago
Updated compatibility for Heavenly Restriction. Since HR users are at a disadvantage without Cursed Techniques, I have comprehensively buffed their…
20
Release
1.0.0.1
forge · 1.20.1 · 7mo ago
fix bug 修了一个会在启动阶段崩溃的bug
20
Release
1.0.0.0
forge · 1.20.1 · 7mo ago
## Initial Release v1.0.0.0 **Core Features:** * **Damage Scaling:** Sorcery Age skills now scale with Player Attack Damage and Enchantments. * **Summon…
19

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