Tools, Don't Break.
ModrinthBroken tools will stay, like Elytras.
380 downloads 3 followers updated 9mo ago
Instead of breaking, tools will gain negative durability. Tools with ≤ 0 durability won't work at all.
Combine your tools in a crafting table or an anvil to repair them, or smelt them into nuggets.
For Developers
- Data component types added to
#tdnb:removed_from_broken_itemswill be removed from an item when it breaks.- Data component types added to
#tdnb:restored_to_repaired_itemswill be re-added to an item when it is repaired. - Data component types added to
#tdnb:removed_from_broken_and_restored_to_repaired_itemswill be added to both (by default,minecraft:toolandminecraft:weapon). - Components to be restored are stored under the
tdnb:broken_componentsobject inside theminecraft:custom_datadata component.
- Data component types added to
- Enchantments added to
#tdnb:ignoredwill not be disabled when they break, nor re-enabled when they are repaired (by default,minecraft:mendingandminecraft:vanishing_curse).- Disabled enchantments are moved from
minecraft:enchantmentstominecraft:stored_enchantments.
- Disabled enchantments are moved from
- Items added to
#tdnb:ignoredwill be ignored by the mod completely (by default,#c:elytracontainingminecraft:elytra, and#tconstruct:modifiable).
This mod was made for the Vanillative modpack.
Versions
No version history available. Use the Download button to get the latest from the source.

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