Язык

Tools, Don't Break.

Tools, Don't Break.

Modrinth

Broken tools will stay, like Elytras.

380 загрузок 3 подписчиков обновлено 9mo ago
Modrinth
Fabric 1.21.8 – 1.21.8 Game-mechanicsUtility

Instead of breaking, tools will gain negative durability. Tools with ≤ 0 durability won't work at all.

Combine your tools in a crafting table or an anvil to repair them, or smelt them into nuggets.


For Developers

  • Data component types added to #tdnb:removed_from_broken_items will be removed from an item when it breaks.
    • Data component types added to #tdnb:restored_to_repaired_items will be re-added to an item when it is repaired.
    • Data component types added to #tdnb:removed_from_broken_and_restored_to_repaired_items will be added to both (by default, minecraft:tool and minecraft:weapon).
    • Components to be restored are stored under the tdnb:broken_components object inside the minecraft:custom_data data component.
  • Enchantments added to #tdnb:ignored will not be disabled when they break, nor re-enabled when they are repaired (by default, minecraft:mending and minecraft:vanishing_curse).
    • Disabled enchantments are moved from minecraft:enchantments to minecraft:stored_enchantments.
  • Items added to #tdnb:ignored will be ignored by the mod completely (by default, #c:elytra containing minecraft:elytra, and #tconstruct:modifiable).

This mod was made for the Vanillative modpack.

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