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TrulyRandom

TrulyRandom

Modrinth

Randomise the World

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Modrinth
Fabric 1.21 – 26.1 CursedGame-mechanicsMinigame

TrulyRandom – Randomise the World

Modrinth
CurseForge

Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (g) to open the Randomiser GUI.

Modules & Settings

  • Block Models: Randomises the models of blocks that share the same shape and states.
    • Settings allow you to force all instances of a block state to share the same model as the default state.
    • You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag.
  • Item Models: Randomises the models of items.
    • You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart.
  • Loot Tables: Randomises the loot tables of blocks, entities, chests, and more.
    • You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities.
  • Recipes: Randomises the crafting recipes of items.
    • Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing.
  • Villager Trades: Randomises the traded items of villagers.
    • This randomisation includes emeralds.
  • Structures: Each structure will be replaced with a different structure where it would normally generate (excluding strongholds).
    • The /locate command will be unreliable with this enabled.
    • Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities.
  • Features: Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree).
  • Block Palette: Each type of block will be replaced with another type of block.
    • Settings allow you to ignore state properties, collision shapes, and occlusion shapes.
    • You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply.
    • Warning: This module may lead to unstable worlds and cannot be changed once set.

Note on Worldgen Modules:

  • Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation.
  • /trulyrandom Player will configure the Minecraft modules for Player, allowing for per-player item/block model randomisation.

Loot Tracker

  • Opened from the Red Book in the survival inventory.
  • Displays entries of items you have triggered the loot tables for (even if they didn't drop).
  • Entries open a graph showing their sources up to a depth of 20.
  • Hovering a source displays the full path to get to the entry.
  • Holding shift while hovering an item will show which loot tables you have discovered that drop said item.
  • The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.

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