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Unseaworthy

Unseaworthy

Modrinth

A mod that makes boats unsuitable for ocean voyages.

23.2k завантажень 60 підписників оновлено 12mo ago
остання v1.4.0-1+1.20.1 Modrinth
Fabric Forge Neoforge 1.20.1 – 1.21.1 Game-mechanicsTransportation

Unseaworthy

This mod makes vanilla minecraft boats unseaworthy. They operate normally on rivers and near shorelines, but as soon as they enter an ocean biome, they begin to be tossed by the sea and eventually break apart.

Features

  • Boats deployed on water begin shaking and bouncing upon entering ocean biomes (any biome in the c:is_ocean biome tag).
  • You can optionally set a minimum water depth for boats to sink in tagged biomes.
  • A configurable number of ticks later, the boat is wrecked.
  • The % chance of being wrecked each interval is configurable.
  • Wrecked boats can be configured to:
    • SINK: boat is pulled underwater and ejects passengers
    • BREAK: boat is broken and drops its item entity
    • DESTROY: boat is destroyed and drops a random number of planks and sticks
  • Optionally set a miniumum weather condition to sink boats. Defaults to CLEAR (i.e. always sink boats) but can be set to RAINING or THUNDERING.

Datapack Stuff

You can change which types of boat entities sink with the entity tag

unseaworthy/tags/entity_types/sinkable.json

On 1.21.1 it's

unseaworthy/tags/entity_type/sinkable.json

You can change which biomes cause boats to sink with the biome tag

unseaworthy/tags/worldgen/biome/sinks_boats.json

Why would you want that?

I needed a way to encourage players to build actual ships in a mod pack that is all about ocean voyages. Boats are too
good, so I made them worse.

Acknowledgements

Graphics

Icon: "Bailout" by Luis Prado
from Noun
Project
(CC BY 3.0)

Версії

Release
1.4.0-1+1.20.1
forge · 1.20.1 · 12mo ago
### Fixed - Now publishing the correctly remapped jar for Forge. :-/
6.5k
Release
1.4.0+1.21.1
fabric · 1.21.1 · 12mo ago
### Changed - Ported to MultiLoaderTemplate - First release for Forge and NeoForge
1.9k
Release
1.4.0+1.21.1
neoforge · 1.21.1 · 12mo ago
### Changed - Ported to MultiLoaderTemplate - First release for Forge and NeoForge
2.1k
Release
1.4.0+1.20.1
forge · 1.20.1 · 12mo ago
### Changed - Ported to MultiLoaderTemplate - First release for Forge and NeoForge
63
Release
1.4.0+1.20.1
fabric · 1.20.1 · 12mo ago
### Changed - Ported to MultiLoaderTemplate - First release for Forge and NeoForge
4.1k
Release
1.3.0+1.21.1
fabric · 1.21.1 · 13mo ago
242
Release
1.3.0+1.20.1
fabric · 1.20.1 · 15mo ago
### Added Added an option to only sink boats under certain weather conditions. Defaults to CLEAR (i.e. always sink boats) but can be set to RAINING or…
1.1k
Release
1.3.0+1.21
fabric · 1.21 · 15mo ago
### Added Added an option to only sink boats under certain weather conditions. Defaults to CLEAR (i.e. always sink boats) but can be set to RAINING or…
232
Release
1.2.0+1.21
fabric · 1.21 · 20mo ago
### Added - New configuration option - minimum water depth to sink boats. This allows you to permit boats to operate in shallower waters of tagged biomes.
492
Release
1.2.0+1.20.1
fabric · 1.20.1 · 20mo ago
### Added - New configuration option - minimum water depth to sink boats. This allows you to permit boats to operate in shallower waters of tagged biomes.
4.1k
Release
1.1.2+1.20.1
fabric · 1.20.1 · 23mo ago
## [1.1.2] 2024-07-07 ### Changed - Made biomes that sink boats configurable via biome tag - Switched from mucking around in EntityData to using the Cardinal…
1.1k
Release
1.1.2+1.21
fabric · 1.21 · 23mo ago
## [1.1.2] 2024-07-07 ### Changed - Made biomes that sink boats configurable via biome tag - Switched from mucking around in EntityData to using the Cardinal…
696

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