Villager Trade
ModrinthLets you spawn custom villagers with custom trade options
2.6k Downloads 4 Follower aktualisiert 6mo ago
neueste v0.13.3-stable Modrinth
Villager Tradings
Custom trading villagers with configurable multi-item recipes for Fabric and NeoForge.
Features
- Spawn persistent custom villagers with
/villager spawn <name> <outcome_item> <required_items...>. - Multi-input trades (3 inputs per row in UI), custom trade screen with themed background.
- Default settings for invulnerability and freeze; toggles via
/villager settings. - Persistent trade and villager data across dimensions.
Commands
/villager spawn <name> <outcome_item> <required_items...>— create a trader. Example:/villager spawn bookseller minecraft:enchanted_book:1 minecraft:paper:16 minecraft:emerald:2./villager delete <name>— remove a trader./villager find <name>— locate a trader and get a teleport suggestion./villager list [page]— list tracked traders./villager settings invulnerable <true|false> [villager]— set default or specific villager invulnerability./villager settings freeze <true|false> [villager]— set default or specific villager AI/freeze.
Permission: villager_tradings.command.villager (Fabric Permissions API v0/v1 if present), otherwise OP level 3.
Usage Tips
- Required items are space-separated
<item>:<count>tokens; use namespaces (e.g.,minecraft:emerald:3). - Trades consume all listed inputs; the in-game UI always reflects the full input list even if the merchant offer uses the first two slots.
- Custom villagers are tracked/persisted; when they die, their trades are cleaned up.
Building
./gradlew build
Artifacts for Fabric and NeoForge are produced under each subproject’s build/libs with the villager_tradings prefix.
Versionen
Release
0.13.3-stable
## 0.13.3 (since 0.13.0)
- Added `/villager lookatme <name> [auto]` to rotate a villager toward you or auto-face the nearest player; state is persisted.
-…
Release
0.13.3-stable
## 0.13.3 (since 0.13.0)
- Added `/villager lookatme <name> [auto]` to rotate a villager toward you or auto-face the nearest player; state is persisted.
-…

Kommentare 0
Noch keine Kommentare. Sei der Erste, der seine Meinung teilt.