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Void's More Durable Gear

Void's More Durable Gear

Modrinth

Increases the durability on low tier gear to hopefully make them more sought after in the early game.

55 downloads updated 1mo ago
latest v1.0.0 Modrinth
Datapack 1.21.2 – 26.1.2 EquipmentGame-mechanics

The goal of this data pack is simply to increase the durability on some lower tier equipment to hopefully make them more useful and sought after, as well as increasing the durability on Tridents and Maces to make them last longer even without mending.

This data pack DOES NOT change any attributes like damage or armor, nor does it add any set bonuses. It simply increases max durability.

Tools and Weapons

  • Tools and Weapons have simply had their max durability doubled, then increased by 1.
    • Wooden tools now have 119 uses, up from 59.
    • Stone tools now have 263 uses, up from 131.
    • Copper tools now have 381 uses, up from 190.
    • Iron tools now have 501 uses, up from 250.
    • Golden tools now have 65 uses, up from 32.
  • Fishing Rods, Shears, Tridents, and Maces have followed the same route as the typical tool tiers. For Tidents and Maces, I simply felt it was appropriate for them to last longer to match the rest of the tools, and to help them last even without mending.

Armor

  • Armors have had their durability factor increased.
    • Leather armor now has a factor of 15, up from 5.
    • Copper armor now has a factor of 21, up from 11.
    • Chainmail armor now has a factor of 25, up from 15.
    • Iron armor now has a factor of 25, up from 15.
    • Gold armor now has a factor of 12, up from 7.
  • To get each armor piece's max durability, multiply the factor by 11 for the helmet, 16 for the chestplate, 15 for the leggings, and 13 for the boots. Sorry it's so weird, blame Mojang for making it dynamic.

Versions

Release
1.0.0
datapack · 1.21.2, 1.21.3, 1.21.4 · 1mo ago
The initial release.
55

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