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WarMachineLib

WarMachineLib

Modrinth

Provide a lib for soldiers and vehicles.

18.4k загрузок 1 подписчиков обновлено 2mo ago
последняя v1 Modrinth
Forge 1.16.5 – 1.20.1 LibraryMobsTransportation

WarMechaniLib is a library dedicated to providing military to creatures (soldiers and vehicles), including basic bullet entities and firing systems, basic templates for soldiers and vehicles, and AI. It also provides a simple command system and a vehicle system for players to operate.

The entity rendering of this module mainly uses obj models, and the obj loader comes from MWFS, which has excellent performance and can smoothly render tens of thousands of models. It has been upgraded to version 1.16.5, although there are still some unresolved issues compared to version 1.12.2, such as lighting and light shadow compatibility. (This module is open sourced according to the same CC-BY-NC-NA protocol)

This module is also linked to the SA special effects module. When installed simultaneously, the effects of weapon firing, bullet explosion, and vehicle entities will be rendered.
The combat units of this module are mainly divided into two categories: Squad and RTS.
Squad type: AI is relatively more comprehensive and has a larger NBT volume, mainly used for small-scale team operations. Players can configure each soldier and vehicle more accurately.
RTS type: AI creatures only have basic mobility and attack capabilities, with fewer NBTs and better optimization, making them more suitable for large-scale battles.
The vehicle system of this module does not pursue hardcore realism, but mainly pursues simplicity, ease of use, and sensory experience. (Key operation mainly refers to BF2)

Версии

Release
1
forge · 1.20.1 · 2mo ago
Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification Added custom lighting to enable model lighting to…
8.6k
Beta
0.5
forge · 1.20.1 · 3mo ago
1. A new custom shader has been added for the rendering of UV scrolling type maps, which can render environmental lighting normally compared to the previous…
2.2k
Release
2.6
forge · 1.16.5 · 3mo ago
1. Now, the bullet entity has added a friendly damage determination between hostile vehicles
609
Beta
0.4
forge · 1.20.1 · 4mo ago
2026/1.24 Version 0.4: 1. Fixed some issues that caused the server to fail to start 2. Added switch configuration and position configuration to the hit prompt…
3.2k
Release
2.5
forge · 1.16.5 · 4mo ago
2026/1.24 Version 2.5: 1. Fixed some issues that caused the server to fail to start 2. Added switch configuration and position configuration to the hit prompt…
198
Beta
0.3
forge · 1.20.1 · 5mo ago
1. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the…
1.6k
Release
2.4
forge · 1.16.5 · 5mo ago
1. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead restore 1+ damage…
97
Beta
0.2
forge · 1.20.1 · 5mo ago
1. Fixed the issue of abnormal original explosion particles of bullets when there is no SA special effect module 2. Some text content related to the lang file…
232
Alpha
0.1
forge · 1.20.1 · 5mo ago
(1). Transplanted the main content of the 1.16.5 version module (2). In version 1.20.1, the main additions include better compatibility in model rendering, a…
384
Release
2.3
forge · 1.16.5 · 5mo ago
1. Added bullet client packet processing for movement, enabling proper rendering of bullets with speeds exceeding 4F 2. Optimized the operational sensitivity…
52
Release
2.2
forge · 1.16.5 · 5mo ago
1. 修复了前护甲数值显示不正确的问题
48
Release
2.1
forge · 1.16.5 · 6mo ago
(1). Modified the ground vehicle movement AI-related features (2). Optimized the rendering of radiation source entities (3). Many direct calls to the Pioneer…
57

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