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Wildborne - Worldgen & Data Tweaks

Wildborne - Worldgen & Data Tweaks

Modrinth

This is a specially designed Modded DATA pack to implement worldgen/tag/data tweaks for the upcoming Wildborne Modpack!

106 загрузок 1 подписчиков обновлено 1mo ago
последняя vV7.0.1 Modrinth
Datapack Minecraft 1.18.2 – 25w46a AdventureGame-mechanicsWorldgen

Updated Logo for consistency

Designed for the Wildborne Modpack (Coming soon) - This Modded Datapack implements various custom JSON files, functions and other code to change world generation, tags, structures and other various features to enhance the realism, support, or immersion of various vanilla mechanics, as well as modded mechanics!

IMPORTANT NOTES - READ FOR AN IDEAL EXPERIENCE:

This Data Pack is currently a work in progress! Expect new files to be added to the project, & changes to existing ones until the project is fully finished!

This pack IS NO LONGER COMPATIBLE WITH JUST VANILLA ALONE!

THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!

FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!

I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes "minecraft:lake" features and "minecraft:freeze_top_layer" features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(

Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution

For MODDED use, I HIGHLY recommend the Global Packs mod, so that this datapack can apply to EACH new world you create when placed in global_packs -> required_data!

Use this pack in combination with the Wildborne - Photorealistic VANILLA Resource Pack (Currently in BETA) for full immersion/realism! Link here:

https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack

CURRENTLY IMPLEMENTED FEATURES:

  • TASTEFULLY increased Grass, Tall Grass, Fern, Large Fern & Cactus in all world generation in all biomes for increased realism/immersion

  • Tags that attempt to add Ocean Ruins to Ocean Explorer Maps (WIP, still iffy at times)

  • Tags that add more items to the Lit On Fire mod so that more fire ignition sources can light torches/campfires

  • CUSTOM VILLAGER TRADES when combined with the Villager Config mod (WIP, more to be added/implemented - NOTE => SOME TRADES MAY BREAK DUE TO MISSING ITEMS FROM OTHER MODS/KUBEJS SCRIPTS DESIGNED FOR THE UPCOMING WILDBORNE MODPACK - USE AT YOUR OWN RISK)

  • 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! - The Sinkhole Biomes! - Based off a bug that was previously patched out of Minecraft 1.19.3 world generation - I've now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! - The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes! (See more in the image gallery)

Desert Sinkhole Biome Looking Up From The Bottom In Darkness

  • Compatibility for Epic Terrain Compatible mod/datapack in a way that smoothly tranistions biomes based on temperature, humidity/vegetation, erosion, continents, and size, while the world also generates 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!

  • IMPROVED/NEW FOSSIL STRUCTURES! - These can generate on BOTH the surface of the overworld, AND underground in caves/Sinkhole biomes, with 4 variations of each part of the fossil (Skull, Spine, Tail) - support for modded biomes from Biomes O' Plenty, YUNG's Cave Biomes, Regions Unexplored, & Biomes We've Gone included! (See more in the image gallery)

Desert Tail Fossil On Overworld Surface

WIP/PLANNED FEATURES:

  • Increased/decreased foliage placed features for Vanilla/other mods featured in the upcoming Wildborne Modpack as needed (ie, Biomes O' Plenty, Regions Unexplored etc)

  • MORE Custom Villager Trades using the Villager Config mod for the modpack as needed

  • More tag additions/removals as needed for fine tuning items/blocks/mechanics in the upcoming modpack as well

  • Minor tweaks to improve vanilla structure generation for compatibility with the new Sinkhole Biomes

Версии

Release
V7.0.1
datapack · 1.18.2, 1.19, 1.19.1 · 1mo ago
## **CHANGES:** - **FIXED THE SINKHOLE CONFIGURED CARVER TO STOP REPLACING BEDROCK WITH LAVA AND INCREASE PERFORMANCE** - **Removed some Desert Sinkhole &…
24
Release
V4.25.0
datapack · 24w18a, 24w19a, 24w19b · 2mo ago
NOTE: I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla…
11
Release
V3.0.13
datapack, minecraft · 1.18.2, 1.19, 1.19.1 · 3mo ago
## **CHANGES:** - **MAJOR QUICK HOTFIX - Changed the order of fossil features in the Badlands Sinkhole biome to match the Minecraft Desert biome so the…
14
Release
V3.0.12
datapack, minecraft · 1.18.2, 1.19, 1.19.1 · 3mo ago
## **ADDED:** - **5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! - The Sinkhole Biomes! - Based off a bug that was previously patched out of Minecraft…
12
Release
V2.2.4
datapack, minecraft · 1.18.2, 1.19, 1.19.1 · 3mo ago
## **CHANGES:** **- TEMPORARILY REMOVED EXTRA GRASS, TALL GRASS & FERN PATCHES - This was the source of MAJOR lag upon world join, and until I have these…
14
Release
V1.17
datapack, minecraft · 1.18.2, 1.19, 1.19.1 · 4mo ago
### **CHANGES:** - Updated pack.png, name of the pack, & pack file name for consistency between Modrinth & CurseForge
21
Release
V1.16
datapack, minecraft · 1.21, 1.21.1 · 4mo ago
### Initial Modrinth Release
10

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