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Worlium

Worlium

Modrinth

Worley noise-based cave generation

342 téléchargements 9 abonnés mis à jour 26d ago
Modrinth
Fabric Neoforge 1.21.11 – 26.1.2 Worldgen
the_worliuming

Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic Worley's Caves mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.

The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom DensityFunction (worlium:worley_caves). The density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.

Features

  • replaces all vanilla caves with a Worley noise-based carver
  • custom aquifer logic (prevents caves from being flooded with water)
  • first-class support for Moderner Beta's world preset
  • increased diamond rarity
  • removal of diorite, andesite, and granite blobs
  • large lava lakes near bedrock (y=-63 to y=-56)

Known Issues

  • when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
  • the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods/datapacks

Compatibility

  • All datapacks that modify worldgen are unsupported.
  • Moderner Beta is supported.
  • Cave Overhaul is technically compatible, but I'd recommend against using it alongside Worlium.

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