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Apocalypse

Modrinth

Humanity has been wiped out by an unknown disease, with several pockets struggling to survive. You're on your own, and it's poised to remain that way.

3.6k downloads updated 12mo ago
latest vbeta-0.8.2 Modrinth
Forge 1.20.1 – 1.20.1 ChallengingCombat

The time for homo sapiens has come. After an outbreak of a mysterious disease, calm was promised by governments, but quarantines exacerbated the contagious disease. Cures were being delivered, but too little, too late. Those locked away in hospitals, homes, and where else soon turned inhuman. There's no such thing as order as now it's a pure game of survival of the fittest.

Features

A progressive difficulty system through rising spawn rates and better zombie stats to consistently keep players on their toes as they acquire better gear and build bases.

Exploration is near mandatory, but should be exercised with significant caution, in order to ensure that everything has a place in the modpack and attaining them requires the player to explore and not just mine all day. Every item has a purpose and shouldn't be discarded without care.

A rebalanced arsenal from "Timeless and Classics: Zero" mod for better integration with a more hardcore survival experience, resource management and PvP. Full automatic firing of weapons is substantially discouraged and weapons are balanced according to how resource intensive they are.

If you're brave enough, venture to the Toxic Caves to search for radioactive but incredibly useful materials for crafting tools such as a pair of Night Vision Goggles.

Remember to read the changelogs! Many vanilla and modded items have been given new crafting recipes, and some are no longer craftable!

Current State of the Modpack and Potential Changes

At the moment, Apocalypse is still very much in Beta as much of the content are placeholders, so the experience may either feel out of place or progression may involve less-than-expected exploration for a modpack that revolves around being kept on your toes.

Known Issues:

  • Non-vanilla crops cannot be directly harvested (this is due to No Tree Punching, and a workaround would be to dig the dirt beneath them, or use a Hoe enchanted with Harvester). This wouldn't be fixed until the author of No Tree Punching resolves the issue.
  • The issue also affects wild crops too, just dig the soil beneath them to forage.
  • TaCZ Sniper Rifles have reload time and animation desync (This is because the reload time and animation cues are configured separately, and as far as animations are concerned, I'm not sure of what to do as I only know how to configure weapon stats).
  • Performance issues, this is a byproduct of the incredibly intense zombie spawn rates. Even though I'll try to minimize the negative impact of the spawns, it's just a natural side effect as when coupled with other mods (such as Create and its add-ons), the performance will be taxing.
  • Steel weapons from Spartan Weaponry has 1/3 of the durability of Steel tools from Create: Ironworks. (This is because Steel Weapons from Spartan Weaponry are based off of Steel from an older, different mod, as Ironworks is much more recent.)

Shoutouts

robin modpack by marolune, as robin serves as an incredible base for optimizing a large Forge modpack.

In Control by McJty. Without In Control, there wouldn't have been a zombie apocalypse modpack.

Timeless and Classics: Zero by Nekocrane. By default, TaCZ is more Call of Duty-esque in terms of gunplay, so I've changed the weapon stats significantly for better alignment with a hardcore experience.

MineTraps by XxRexRaptorxX. Keeps the zombies from tearing down your base.

Insurgents by S0lfur. Provides something similar to players to shoot at if you're in single player (0.4.4 and below only!).

Create by simibubi. No more Copper for bullets.

Tissou's Zombie Pack by Tissou. I finally got the permission, and now zombies will no longer be out of place.

CraftTweaker by jaredlll08. Can't be more hardcore and Netherless without CraftTweaker.

Versions

Beta
beta-0.8.2
forge · 1.20.1 · 12mo ago
### Remarks Initially, as I was still working on what was supposed to be 0.7.6, the answer to the question of how much progress has been made for Apocalypse…
1.8k
Beta
beta-0.7.4
forge · 1.20.1 · 13mo ago
### Remarks After the introduction of beta-0.7.1, substantial changes in how Zombies spawn were made and I was quite estatic about the increased level of…
180
Beta
beta-0.7.1
forge · 1.20.1 · 13mo ago
### Remarks As stated before, after beta-0.6.8-hotfix, the next stage would be releasing the previews of 0.7.0. But after some serious considerations about…
139
Beta
beta-0.6.8-hotfix
forge · 1.20.1 · 14mo ago
### Remarks While intention-wise this is classified as a hotfix, technically this is a preview of what would be the 0.7.0-previews as this update contains…
113
Beta
beta-0.6.8
forge · 1.20.1 · 14mo ago
### Remarks From this point onwards, update pacing for Apocalypse will take a slightly longer period as I think the core gameplay overall only needs several…
116
Beta
beta-0.6.4
forge · 1.20.1 · 15mo ago
### Remarks It wasn't supposed to take this long for a final release of 0.6.0 but upon testing I wasn't entirely happy with the overall quality of Apocalypse…
91
Beta
beta-0.6.0-preview2
forge · 1.20.1 · 16mo ago
### Remarks Even though I would like to implement a custom loot table for Lost Cities to make them more worthwhile to explore, this will be delayed for a…
155
Beta
beta-0.6.0-preview
forge · 1.20.1 · 16mo ago
### Remarks After some considerations over the state of a full beta-0.5.0 and whether it would fill it's intended role of being a full-on radical revision of…
48
Beta
beta-0.5.0-preview-2
forge · 1.20.1 · 17mo ago
**Notice: From beta-0.5.0 onwards, worlds created before beta-0.5.0 will break as Tectonic is no longer available in the modpack.** ### Remarks This is a…
84
Beta
beta-0.5.0-preview
forge · 1.20.1 · 17mo ago
**Notice: From beta-0.5.0 onwards, Tectonic will no longer be present in Apocalypse and is fully replaced by Lithosphere. This will be important as all…
47
Beta
beta-0.4.4
forge · 1.20.1 · 17mo ago
### Announcement and Additions From now on, Apocalypse will include Insurgents as a mod, but by default disabled (and the In Control spawn configurations for…
77
Beta
beta-0.4.0
forge · 1.20.1 · 17mo ago
**We're now in Beta!** **In case you missed it, check out the beta-0.4.0-preview Changelog, as this is a finalized version of 0.4.0** ### Weapon Balance…
51

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