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SorekillRTP

SorekillRTP

SpigotMC

High-performance RTP and respawn routing for large networks.

49 downloads
latest v1.0.0 SpigotMC
1.20 – 1.21

SorekillRTP



SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.

It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.



Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.



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✨ Features



Cross-server RTP

- Teleport players between backend servers using Redis and proxy messaging



☠️ Cross-server respawns

- Respawn players on a different server than where they died

- Ideal for hub → SMP or lobby-based networks

- Fully configurable per server



Multi-world support

- Overworld, Nether, and End

- Per-world radius and distribution settings



Advanced RTP distribution

- Square ring (uniform or biased)

- Circular annulus (uniform area or radius)

- Gaussian-clamped distributions



️ Strict safety checks

- Avoid lava, fire, dangerous blocks, liquids, and void-adjacent areas

- Prevent teleports near hostile mobs or other players



⏳ Teleport countdown with movement detection

- Cancels on movement or jumping

- Configurable countdown duration



Smart chunk handling

- Async chunk loading on Paper

- Safe sync fallback on Spigot



Cross-server cooldowns

- Redis-backed cooldowns shared across servers



Configurable sounds & messages

- Fully customizable via config.yml and messages.yml



Safe reload support

- Reload config, messages, Redis, and listeners without restarting the server



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☠️ Respawn Behavior



SorekillRTP can fully control where players respawn after death.



Supported behaviors include:

- Respawn on the same server

- Respawn on a different server

- Respawn at spawn, bed, or random teleport

- Cross-server respawns with optional RTP on respawn



Example setups:

- Dying on a hub sends players to an SMP

- SMP respawns always perform RTP

- Private servers keep respawns local only



All respawn behavior is controlled via configuration and can differ per server.



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Commands

Code (Text):

/rtp
- Randomly teleport yourself

/rtp <world>
- Randomly teleport within a specific world

/rtp <player> <server> <world>
- Admin cross-server teleport
 
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Permissions
Code (Text):

- sorekillrtp.use
- sorekillrtp.cooldown.bypass
- sorekillrtp.tptimer.bypass
- sorekillrtp.admin
 
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Supported Platforms

Backends:
- Paper (recommended)
- Spigot

Proxies:
- Velocity
- BungeeCord
- Waterfall

Note:
SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.

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Requirements

- Java 17 or newer
- Paper or Spigot server
- Optional: Redis server for cross-server RTP and respawns

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⚙️ Installation

1. Place SorekillRTP.jar into your backend server’s plugins folder
2. Start the server once to generate config files
3. Optional: Configure Redis in config.yml
4. Restart or reload the server

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Configuration

Main configuration file:
- config.yml

Message customization:
- messages.yml

All RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.

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How Cross-Server RTP & Respawn Works

1. Player requests RTP or dies
2. Source server determines target server and world
3. Target server computes a safe location
4. Location is shared via Redis
5. Player is transferred through the proxy
6. Final teleport occurs on the destination server

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Planned Features
- Folia support

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License

Apache 2.0 License

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❤️ Credits

Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.[/CODE]

Versions

Release
1.0.0
·
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