SorekillRTP
SpigotMCHigh-performance RTP and respawn routing for large networks.
SorekillRTP
SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.
It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.
Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.
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✨ Features
Cross-server RTP
- Teleport players between backend servers using Redis and proxy messaging
☠️ Cross-server respawns
- Respawn players on a different server than where they died
- Ideal for hub → SMP or lobby-based networks
- Fully configurable per server
Multi-world support
- Overworld, Nether, and End
- Per-world radius and distribution settings
Advanced RTP distribution
- Square ring (uniform or biased)
- Circular annulus (uniform area or radius)
- Gaussian-clamped distributions
️ Strict safety checks
- Avoid lava, fire, dangerous blocks, liquids, and void-adjacent areas
- Prevent teleports near hostile mobs or other players
⏳ Teleport countdown with movement detection
- Cancels on movement or jumping
- Configurable countdown duration
Smart chunk handling
- Async chunk loading on Paper
- Safe sync fallback on Spigot
Cross-server cooldowns
- Redis-backed cooldowns shared across servers
Configurable sounds & messages
- Fully customizable via config.yml and messages.yml
Safe reload support
- Reload config, messages, Redis, and listeners without restarting the server
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☠️ Respawn Behavior
SorekillRTP can fully control where players respawn after death.
Supported behaviors include:
- Respawn on the same server
- Respawn on a different server
- Respawn at spawn, bed, or random teleport
- Cross-server respawns with optional RTP on respawn
Example setups:
- Dying on a hub sends players to an SMP
- SMP respawns always perform RTP
- Private servers keep respawns local only
All respawn behavior is controlled via configuration and can differ per server.
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Commands
/rtp
- Randomly teleport yourself
/rtp <world>
- Randomly teleport within a specific world
/rtp <player> <server> <world>
- Admin cross-server teleport
Permissions
- sorekillrtp.use
- sorekillrtp.cooldown.bypass
- sorekillrtp.tptimer.bypass
- sorekillrtp.admin
Supported Platforms
Backends:
- Paper (recommended)
- Spigot
Proxies:
- Velocity
- BungeeCord
- Waterfall
Note:
SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.
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Requirements
- Java 17 or newer
- Paper or Spigot server
- Optional: Redis server for cross-server RTP and respawns
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⚙️ Installation
1. Place SorekillRTP.jar into your backend server’s plugins folder
2. Start the server once to generate config files
3. Optional: Configure Redis in config.yml
4. Restart or reload the server
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Configuration
Main configuration file:
- config.yml
Message customization:
- messages.yml
All RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.
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How Cross-Server RTP & Respawn Works
1. Player requests RTP or dies
2. Source server determines target server and world
3. Target server computes a safe location
4. Location is shared via Redis
5. Player is transferred through the proxy
6. Final teleport occurs on the destination server
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Planned Features
- Folia support
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License
Apache 2.0 License
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❤️ Credits
Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.[/CODE]
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