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InteractiveImage

InteractiveImage

SpigotMCModrinth

Turns ImageFrame maps into interactive UI panels — hover detection, visual effects, and click action

11 downloads
latest v1.0.0 SpigotMC
1.19 – 26.1

InteractiveImage

A Paper plugin that turns
ImageFrame maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game.




[​IMG]


Requirements


Dependency
Version

Paper (or fork) 1.21+

ImageFrame by LOOHP latest

Java 21+


Installation

  1. Drop InteractiveImage.jar into your server's plugins/ folder.
  2. Make sure ImageFrame is installed.
  3. Restart the server.
No config.yml is generated. All settings are per-frame and stored in plugins/InteractiveImage/iiamge.json.

Commands
Command Description
/ii Toggle editor mode on/off
/ii on / /ii off Explicitly set editor mode
/ii reload Reload data and restart scanners
Aliases: iimage, iiimage, interactiveimage
Permission: interactiveimage.admin (default: op)

In-Game Editor
  1. Run /ii to enter editor mode.
  2. Look at an ImageFrame item frame and right-click it to open the GUI.
  3. Configure the frame's effects, activation distances, visibility, and click actions.
  4. Run /ii again to exit editor mode.
Effects
Each frame can have any combination of these effects applied when a player looks at it:

  • Glow — highlights the frame with a configurable color and mode (FRAME or BLOCK)
  • Glint — item-enchantment-style shimmer on the frame
  • Hidden frame block highlight — reveals the block behind a hidden item frame
  • ActionBar — displays a message in the action bar with a configurable format and refresh rate
  • Title — sends a title/subtitle with configurable fade-in, stay, and fade-out durations
  • BossBar — shows a boss bar with configurable text, color, style, and progress
All effects support per-frame overrides on top of server-wide defaults.

Click Actions
Actions fire when a player left-clicks or right-clicks a configured frame. Each action is a string in one of these formats:

Format Behavior
console:<command> Runs the command as the console
player:<command> Runs the command as the clicking player
<command> Same as player:
Actions support placeholders that are replaced at runtime (e.g. player name, map name).

Example actions:

console:say %player% clicked the map
player:warp spawn

Per-Frame Configuration
Each frame rule supports:

  • title — display name
  • cooldownTicks — cooldown between action triggers
  • cancelInteract — whether to cancel the interact event
  • onRightClick / onLeftClick — action lists
  • activation — override hover distance, click distance, and hover-required-for-click
  • effects — override glow color/mode, frame visibility, ActionBar, Title, and BossBar settings
Building
./gradlew build

Output jar will be in build/libs/.

Versions

Release
1.0.0
·
4

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