PotionCombine
SpigotMCModrinthShapeless potion brewing in vanilla water cauldrons. No GUI, no NMS.
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последняя v1.2.0 SpigotMC
PotionCombine
Shapeless potion brewing in vanilla cauldrons
A water cauldron. A handful of ingredients. A bit of patience.
Shapeless potion brewing in vanilla cauldrons
PotionCombine turns vanilla cauldrons into a configurable brewing system: players shift-click ingredients into water,
wait for the brew to finish, then right-click the floating result. No GUI, no NMS, no command-block feeling.
Important: this is a Paper plugin. Spigot / CraftBukkit are not supported.
Requirements
- Paper 1.20.4 - 1.21.x
- Java 17
- PlaceholderAPI optional
- Brew custom potions directly inside vanilla cauldrons.
- Use shapeless recipes: ingredient order does not matter.
- Use vanilla items, potion types, and even other PotionCombine recipes as ingredients.
- Show live brewing progress with floating displays and particles.
- Let finished potions hover above the cauldron until collected.
- Optionally spoil unattended brews.
- Support custom sounds, particles, potion colors, effects, lore, and names.
PotionCombine 1.2.0 is the cauldrons-talk-to-each-other release.
- Brewing chains: a finished potion can pour into a neighbouring cauldron if that result completes a higher-
tier recipe. - Downstream wait: a cauldron that is one ingredient short can wait for a nearby brew instead of failing
immediately. - Area heat: heat sources can count from around the cauldron, not only directly underneath it.
- Shared idle ticker: polluted cauldrons now use one shared idle loop instead of one task per dirty cauldron.
- API additions: new cancellable BrewChainEvent and PotionCombineAPI.synergyEnabled().
or area heat in config.
How players use it
- Place a cauldron and fill it with water.
- Hold an ingredient.
- Shift + left-click the cauldron to insert it.
- Shift + right-click to pull the last ingredient back out, if retrieval is enabled.
- Wait for the brew to start.
- Right-click the finished floating potion to collect it.
- Recipes and custom potion effects
- Brewing time and grace period
- Overbrew / spoil timer
- Pollution and brush cleaning
- Heat source bonuses
- Hopper auto-extract
- World whitelist / blacklist
- Per-player cooldowns
- Nearby failure notifications
- Sounds and particles
- Progress bar MiniMessage template
- English and Russian language files
Code (Text):
/potioncombine help
/potioncombine info
/potioncombine reload
/potioncombine give <player> <recipe_id> [amount]
/potioncombine info
/potioncombine reload
/potioncombine give <player> <recipe_id> [amount]
Code (Text):
/pc
Code (Text):
/pcombine
Code (Text):
potioncombine.use
potioncombine.admin
potioncombine.cooldown.bypass
potioncombine.admin
potioncombine.cooldown.bypass
If PlaceholderAPI is installed, PotionCombine registers the
Code (Text):
potioncombine
Code (Text):
%potioncombine_active_brews%
%potioncombine_recipe_count%
%potioncombine_cooldown%
%potioncombine_cooldown_ready%
%potioncombine_pollution_here%
%potioncombine_recipe_count%
%potioncombine_cooldown%
%potioncombine_cooldown_ready%
%potioncombine_pollution_here%
- Live brew loops do not survive a hard server crash yet. Pollution persists; active ingredients are safely dropped
on normal shutdown. - Synergy checks only the four horizontal neighbouring cauldrons.
- Area heat uses the strongest source in range, not the sum of all sources.
- Hopper extraction collects finished potions immediately and bypasses the spoil timer.
- The bundled recipes are examples. Replace them with your own server recipes.
configurable, and not trapped behind a GUI.
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